MV22B Rel1.0 released

Hi Pat,

Grrr! I had to reboot (because of bl**dy Windows Update) after saving the flight, but when I got back to it, as soon as it opened the load fell off. Tried several times but always the same. How infuriating! So now I have to start the flight all over again...

Mark
 
Sorry, I guess I should have said something. AICarriers ships, loads, whatever, don't save with a flight. The load's not falling off, so much as just disappearing. Like magic :D
I do apologize. I thought you knew.
I've found the best way is to load the default, default flight, then switch to the '22. At the very worst, keep the default default flight, and switch the plane to the MV-22 in the Free Flight menu. Once in the world and it's all nice and settled down, take off, and hover at about 40-50' AGL. Chiloquin International, as we jokingly call it, is about 4500' MSL, so be cautious on a hot day. Not a problem in the winter, believe you me, but we get some 95-100° F days come summer time. Makes for some pretty high density altitudes.
Anywho, once in a good, stable hover, an oxymoron, I know, place the load you want to take, or even the first set on the list, the variety pack, at the plane's location. Drop down the hoisting line, get it connected, and winch it back up to about 15-20' below the plane, and CARFULLY fly away.
You can try dropping a load at Crater Lake's Visitor Center. They get snowed in in winter. Maybe a pallet of supplies, an emergency generator, a fuel bladder, whatever. The maintenance crew lives there in winter. Try to keep the roads open, etc. Sometimes, the best they can manage is a 8' high tunnel THROUGH the snow, they get so much.
Or, you can drop the zoomies off a load at their hangar. I think it's right off Taxiway C, but I'm not certain. Check your Airport diagram. Be careful, the approach to KLMT has hard altitudes you must fly. I suspect a LAAMB somewhere around. It IS a military airport, and has a runway long, wide, and strong enough for any military bird. They also have some weapons bunkers aboard, and, if they not filled with some nukes, they're capable of supporting them, if necessary. It IS a training base, but I suspect it go active very easily.
We had bunkers just like them on Yuma MCAS, and I KNOW they had nukes in them Missiles, cruise missiles, bombs...
I had to qualify the MPs guarding the bunkers before they were permitted out there. M60's, shotguns, M203's...they were serious. Sadly, some were a little chatty.
Same for YPG (Yuma Proving Ground) up north of MCAS. Hell, there isn't anything south of MCAS but Mexico...

Have fun! Don't try to save a hoist/sling load loaded with AIC. :D
Pat☺
 
QUOTE: 'Sorry, I guess I should have said something. AICarriers ships, loads, whatever, don't save with a flight. The load's not falling off, so much as just disappearing. Like magic :D
I do apologize. I thought you knew.
I've found the best way is to load the default, default flight, then switch to the '22. At the very worst, keep the default default flight, and switch the plane to the MV-22 in the Free Flight menu. Once in the world and it's all nice and settled down, take off, and hover at about 40-50' AGL. Chiloquin International, as we jokingly call it, is about 4500' MSL, so be cautious on a hot day. Not a problem in the winter, believe you me, but we get some 95-100° F days come summer time. Makes for some pretty high density altitudes.
Anywho, once in a good, stable hover, an oxymoron, I know, place the load you want to take, or even the first set on the list, the variety pack, at the plane's location. Drop down the hoisting line, get it connected, and winch it back up to about 15-20' below the plane, and CARFULLY fly away.
You can try dropping a load at Crater Lake's Visitor Center. They get snowed in in winter. Maybe a pallet of supplies, an emergency generator, a fuel bladder, whatever. The maintenance crew lives there in winter. Try to keep the roads open, etc. Sometimes, the best they can manage is a 8' high tunnel THROUGH the snow, they get so much.
Or, you can drop the zoomies off a load at their hangar. I think it's right off Taxiway C, but I'm not certain. Check your Airport diagram. Be careful, the approach to KLMT has hard altitudes you must fly. I suspect a LAAMB somewhere around. It IS a military airport, and has a runway long, wide, and strong enough for any military bird. They also have some weapons bunkers aboard, and, if they not filled with some nukes, they're capable of supporting them, if necessary. It IS a training base, but I suspect it go active very easily.
We had bunkers just like them on Yuma MCAS, and I KNOW they had nukes in them Missiles, cruise missiles, bombs...
I had to qualify the MPs guarding the bunkers before they were permitted out there. M60's, shotguns, M203's...they were serious. Sadly, some were a little chatty.
Same for YPG (Yuma Proving Ground) up north of MCAS. Hell, there isn't anything south of MCAS but Mexico...

Have fun! Don't try to save a hoist/sling load loaded with AIC. :D"

Hi Pat,

My apologies for taking so long to reply to your ever-helpful posting. Xmas and relatives staying - I'm sure you know what I mean!

I now understand that it's impossible to save a Flight with a load suspended.

I'm still practising at getting into a hover. The settings for the throttle got screwed up and it went from zero to 101% in a shake of a lamb's tail! Once I got that sorted, it was easier...

Speaking of lambs, what is LAAMB? I googled it and all it took me to was some exotic wrestling stuff!

I've got a Flight saved at KLMT, so I'm going to see how it goes next time.

Cheers,

Mark

BTW: I had to do a copy/paste of your posting, because the 'Reply with Quotes' didn't function...
 
Speaking of lambs, what is LAAMB? I googled it and all it took me to was some exotic wrestling stuff!
Light Anti Aircraft Missile Battery. Yuma put theirs, 2nd LAAMB, in a really bad place. They are off the end of Yuma's Rifle Range. They take bullets all the time.
We needed to qual the guards for the restricted area on base, called MUWU, with automatic weapons, sometimes they get a little excited and hold the trigger too long. Muzzle climbs till the rounds go over the berm at the end of the rifle range and land, yup at 2nd LAAMB's area. They never hold the weapons right for full auto fire either. No muzzle control. Big difference between slow fire and fully automatic fire. And that's why we have to qual them. Teach them to control an M60 or M16 properly. The Ma Deuce is always mounted, so controlling it's not as much of a problem, believe it or not.

I strongly suspect Klamath has a LAAMB too, although I have no proof...
If not, I am certain there's a site prepped for them.
Have fun!
Pat☺
 
Light Anti Aircraft Missile Battery. Yuma put theirs, 2nd LAAMB, in a really bad place. They are off the end of Yuma's Rifle Range. They take bullets all the time.
We needed to qual the guards for the restricted area on base, called MUWU, with automatic weapons, sometimes they get a little excited and hold the trigger too long. Muzzle climbs till the rounds go over the berm at the end of the rifle range and land, yup at 2nd LAAMB's area. They never hold the weapons right for full auto fire either. No muzzle control. Big difference between slow fire and fully automatic fire. And that's why we have to qual them. Teach them to control an M60 or M16 properly. The Ma Deuce is always mounted, so controlling it's not as much of a problem, believe it or not.

Pat☺

Not to question your story too much, interesting read, but are the Marine Corps range standards so vastly different than the Army, Navy or Air Force ranges? All of our ranges are thoroughly laid out with proper SDZs (Surface Danger Zones factor in ricochet, run away guns and just way off target shooters) that factor in the "oops" factor and eliminate or alleviate "oops" from hitting adjacent unit's. Serious considerations em-placed in the range schematic when there's civilian or other military units near by. Regarding muzzle climb, I suspect the biggest thing to teach is one should not be shooting full auto for more than a few seconds, to avoid barrel droop, ammo conservation and ammunition oddities such as cook off, double feeds or jamming. If one practices short, controlled bursts of auto, its much more accurate, more sustainable and more effective at suppressing, destroying or killing bad guys, least thats my experience.

A bit off topic, but thought there needs some clarification for those not in the know. Apologies to OP for derailing momentarily.
 
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but are the Marine Corps range standards so vastly different than the Army, Navy or Air Force ranges?
I don't know what was there first, the Rifle Range or 2nd LAAMB. I suspect they put the LAAMB where they did because it was the only place in-range of the base they had available to them. I also suspect the RR was there before LAAMB. It's OLD. MCAS was an Army base before it was given to the Corps for an MCAS, and that the RR was an Army range before the Corps took over. Since the Corps requires a 1km range, with 200m, 300m, 500m, and 1000m firing lines, I suspect they left it where it was, not having any place else in a reasonable distance around the base available.
I don't know much about the other services, but I don't believe they shoot at the ranges the Marines do, so I believe their ranges are somewhat shorter overall, and probably have higher berms in the butts, relative to range length. The Navy has it easy. They just put to sea a few miles, and they can turn loose without any concerns. They have unobstructed views to the horizon all around them.

Also, you are absolutely right. Short bursts are a vastly better method of automatic weapons utilization. Having said that, almost invariably, you get a shooter that freezes on the trigger their first time on full auto, emptying the magazine or belt towords the butts. And their muzzle climbs, every time. This was back before the 3 round burst capability developed in the M16A2. All we had were the M16A1, and they were all older than dirt. Sometimes, the sear would break, and no matter what the shooter did, the weapon would empty. You should have seen the failures we had with the pistols and shotguns!
We would try to teach them the proper way to hold the weapon for full auto, but you know as well as I do that every Marine thinks they're John Wayne, walking along firing a .50cal M2 from the hip, in their minds, at least. That's why we kept the first few mags and belts down. 10 rounds in the magazines, 20 round belts for the M60's.
All of them had also qualed with the M16A1, on slow fire only, no auto-fire training back them, at least once in boot camp, and once once they got to Yuma, so every one of them "knew how the thing kicks". In their minds at least. No matter how much instruction we gave them, they would never lean into the recoil properly. Their grip would be wrong, they wouldn't sight correctly, the list is endless. The exceptions, naturally, were the former grunts that had cross-decked to the airwing. THEY got automatic weapons training in ITS, right out of boot camp. We could qual them easily.
All these reasons are why we were out there. To teach them the proper way to utilize the weapons, and what to do in the event of a failure or stoppage.
Sadly, we invariably got a few rounds go over the berm in the butts, and 2nd LAAMB was at the perfect range to catch them. They didn't get every over-shoot, just a round or two, and they always called and let us know immediately if they took fire. Oddly, they could get pretty hostile :D

Finally, Yuma being what and where it is, there are always people hiking around out in the desert, shooting at "stuff" just for the fun of it. Them we had no control over, and they don't always check the down-range for possible humans when they go out shooting. All we could do was see if the Sheriff's Dept or the Border Patrol had anyone they could send down the line the rounds would impact along, to try and find, and stop, the hikers from shooting that direction. Usually, they were long gone by the time we got someone out that way. The Mexican border is right there, as well, and while the hikers didn't usually pay much attention to it, the Sheriff and Border Patrol did.

I just realized how long I'm running. I apologize to all. I was just trying to explain the why's and wherefores of what went on.
Have fun all!
Pat☺
 
Light Anti Aircraft Missile Battery. Yuma put theirs, 2nd LAAMB, in a really bad place. They are off the end of Yuma's Rifle Range. They take bullets all the time.
We needed to qual the guards for the restricted area on base, called MUWU, with automatic weapons, sometimes they get a little excited and hold the trigger too long. Muzzle climbs till the rounds go over the berm at the end of the rifle range and land, yup at 2nd LAAMB's area. They never hold the weapons right for full auto fire either. No muzzle control. Big difference between slow fire and fully automatic fire. And that's why we have to qual them. Teach them to control an M60 or M16 properly. The Ma Deuce is always mounted, so controlling it's not as much of a problem, believe it or not.

I strongly suspect Klamath has a LAAMB too, although I have no proof...
If not, I am certain there's a site prepped for them.
Have fun!
Pat☺

Pat,

Interesting to hear about the LAAMBs. Maybe they should be used to a few rounds coming in? Good practice for enemy fire! :untroubled:

Having fun, practising picking up and delivering loads with the MV-22. Last attempt was going well till I changed the view while in Spot - the load immediately flew off... Then I got the dreaded 'Broken' signal on the Down Camera window. Try as I might I can't remember how to get rid of it. Tried Shift-J & Ctrl-U but of course they did nothing.

What's the secret? Do I have to land? Or reload the A/C? Or just go out of Hover Hold?

Cheers,

Mark
 
Try as I might I can't remember how to get rid of it. Tried Shift-J & Ctrl-U but of course they did nothing.

What's the secret? Do I have to land? Or reload the A/C? Or just go out of Hover Hold?
Hey Mark!
Happy New Year :encouragement:

As to getting rid of the message, I believe you need to either get rid of the currently loaded loads, if that makes sense, or close AICarriers and re-open it. To get rid of the loaded loads, hit SHFT+J, and with a boat or sling load active, the page you get should get starts out with 1. Forward, 2. Turn right 10°, etc. Choice 8 on that page is the one you want. I think it is Remove Entry, or something like that.
Then you need to fly back to your chosen starting point, place the desired sling load(s) again, as when you started out, and you should be able to hook up again.
At worst, closing AICarriers and re-starting it will do the trick. You can then go back to the place you chose to pick the load up from, place the chose load(s) again, etc.

I'll do a flight later on to verify I have it right, but I'm pretty sure that's the "trick".
Hope this helps! Enjoy :D
Pat☺
 
Ok, disregard my last.
I thought an AICarriers reset would solve the trouble, but I was mistaken. You do need to reload the aircraft, after all. Best way I've found is to map a joystick button to the Reload User Aircraft function that FSX has. Of course, you can also load up a totally different aircraft, and then reload the Osprey, or completely end the flight, and start it over.
If you choose to use the Reload Aircraft feature, bear in mind you must have all, and I mean ALL AI traffic turned off. No AI of any kind. No planes, Ground vehicles, ships, nothing. Having AI traffic loaded can cause the desired plane's config files to not read correctly. Or at all.

Sorry I was mistaken previously. I've been doing some Beta testing for the FSDT FSX BA team. But I tried a flight with the Osprey today. Got a load hoisted up to 20' below the plane. I flew a little ways down the runway and made enough of a wobble to break the load away, and then closed and restarted AIC. No joy. Reloaded the bird, and it was cleared.

Hope this answers you query :D
Pat☺
 
Ok, disregard my last.
I thought an AICarriers reset would solve the trouble, but I was mistaken. You do need to reload the aircraft, after all. Best way I've found is to map a joystick button to the Reload User Aircraft function that FSX has. Of course, you can also load up a totally different aircraft, and then reload the Osprey, or completely end the flight, and start it over.
If you choose to use the Reload Aircraft feature, bear in mind you must have all, and I mean ALL AI traffic turned off. No AI of any kind. No planes, Ground vehicles, ships, nothing. Having AI traffic loaded can cause the desired plane's config files to not read correctly. Or at all.

Sorry I was mistaken previously. I've been doing some Beta testing for the FSDT FSX BA team. But I tried a flight with the Osprey today. Got a load hoisted up to 20' below the plane. I flew a little ways down the runway and made enough of a wobble to break the load away, and then closed and restarted AIC. No joy. Reloaded the bird, and it was cleared.

Hope this answers you query :D
Pat☺

And a very Happy New Year to you too, Pat!

Yes, it needed the MV-22 to be reloaded as you say. I discovered this myself after trying everything else I could think of. Finally, in desperation, I reloaded and the message went away.

But it it made me think: Surely, in real life, they have some way of fixing things if the cable breaks? I'd be surprised if they can't re-attach a hook to the cable without landing and having the mechanics do it for them. No spare hooks onboard?

Perhaps Rob Barendregt could make it work? Of course, I'm probably quite wrong about this!

I didn't know about the interference between AI Traffic and a reload. Probably explains the curious results I've encountered now and then.

Cheers,

Mark
 
Surely, in real life, they have some way of fixing things if the cable breaks? I'd be surprised if they can't re-attach a hook to the cable without landing and having the mechanics do it for them. No spare hooks onboard?
No, no spare hooks aboard. Putting a hook on requires some pretty complex cable re-weaving, and if you've ever tried to weave a braided steel cable...
Pretty much an operation for the manufacturer, not even I-Level could do it.
Besides, gone are the day I-Level maintenance meant component level repair. Now it is pretty much just verify O-Level's troubleshooting, and BCM the item, and get a new one from supply.
I am pretty certain they have to draw a whole new cable out of supply, and reave it onto the winch properly. Not something you can do aloft. You need a few feet clearance between the winch and who/whatever is paying it out. That's an operation for the ground crew. The crew chief can't stand on air, after all, no matter their opinion of themselves :D

So yeah, they'd have to RTB for a new cable...
Pat☺
 
From the real world, the FSX sling seems weak compared to the pendants used. I'll let you Googles the MV-22 sling load vid, but in the H-60 with a 6k or 8k cargo hook, the real issue would be power available. I've had a cargo hook open on its own during VERTREP (Navy sling loads) with 4x55gal drums, barely missing the Sea Sparrow launcher as it dropped into the Adriatic. Landed on deck, mx checked over the hook and we were cleared to continue with my next load being jet engines! Something I've not noticed in the sim, when you actually pick up a load and see/feel how the aircraft responds. Army sling load training in Iraq, USMC says the training load (a broke Hummer) weighs xxxxxlbs, but you notice all your pre-flight performance is out the door as it doesn't even come close to that, the aircraft strains to pick up the load, torque climbing towards max.

More load models for AIC would be nice to have, like artillery for the heavy lifters like the MV-22, CH-47 and CH-53. I've downloaded a recent sling FSX missions and swap out a proper helo from the stock B206 only to have the cable break! Also the hoist "cable" even after adjusting the snap weight seems weak.
 
Remember, there's a difference between sling loads and hoist loads. Sling loads, among other differences, can't be raised up and down. You have to hover at the right height above them and hook up to them. Hoist loads, you lower the hook to them, from whatever height above the load you choose, within the limits of the cable's length, of course.
There are also differences in the aircraft.cfg entries for hoist and sling loads. Same name, different set of lines in each one, though. Also, most of the time, developers either don't include the proper section(s) in the aircraft.cfg file, or they just slap in the default section(s) and call it even. The default entries are made for the B206, I believe, so to add them into the MV-22, they needed a little tuning.
Look at the entries included in Rob's rcb_MV22B1_Addon4.zip file. You can see the differences from the default entries most developers include, whatever bird they're for. I spent a lot of time tweaking those to try and get them as close as I could to what I thought was about right. At least an approximation of "real".
I haven't gotten the entry for an actual SLING load right yet, but I am still working on it as best I can. Holidays, family, medical, lots of fun distractions lately :D
I am also working on being able to bring a hoist load "aboard" the plane, which will change the aircraft's weight and balance significantly. When a load is on the hoist cable, the weight isn't added to the weight-n-balance, I know. An actual SLING load, however, I believe is, as soon as you hook up to it and start to lift it. Once you get the aircraft.cfg entries right, anyway.

Hope this helps answer your questions :D
Pat☺
 
Maryadi is coming close to releasing V2.0 guys!


Here is a quick video of me flying onto the boat with it:


https://www.twitch.tv/videos/217050008
 
Maryadi is coming close to releasing V2.0 guys!


Here is a quick video of me flying onto the boat with it:


https://www.twitch.tv/videos/217050008

Hi Josh,

Great video - and nice, accurate flying! I've a long way to go before I can fly the MV-22 as well as you do...

What is the carrier and where can I find the download?

Cheers,

Mark
 
As they say, GREAT Vid!.

I am not sure, but I suspect that's the stationary boat at North Island, CA.

Now, you really want to impress, go out and land on a moving destroyer. At night. In terrible weather. Y'know, wind, rain, that kinda thing. LOW viz. Pitching deck.
Seriously, though, well done, truly. Very accurate nacelle control, direction control, speed control. All in all, a big WELL DONE to ya!
I will be glad when they get a RAST simulated. That'll be wicked!
I do love that HMD. It looks fantastic.

Heck, the whole bird looks fantastic. A WELL DONE to Maryadi, too :encouragement:
Really looking forward to it's release.
Pat☺
 
Yes, great new Rel2 of this bird.
And for the hoist operations fanatics .... : a.o. animated hoist doors, with a special Camera view looking down through the opened doors observing the hoist operations ...
Just a few more days patience ...LoL

Cheers, Rob
 
Not having the original but having watched a few videos and screen shots, has the cockpit been updated? In the last video shown above, it looks like payware quality, very 3D'ish, excellent lighting and gauges. Any chance you can elaborate the differences forthcoming?
 
Hi Josh,


Great video - and nice, accurate flying! I've a long way to go before I can fly the MV-22 as well as you do...


What is the carrier and where can I find the download?


Cheers,


Mark


Thanks Mark, it honestly means a lot.
I feel like a lot of people rush flying it. but if you look at any Marine pilot, they really take their time on approaches to put the aircraft in the right place. I just try to replicate that haha.
The carrier should be default at KNZY San Diego, check that the Scenery slider is normal or higher i believe.


As they say, GREAT Vid!.


I am not sure, but I suspect that's the stationary boat at North Island, CA.


Now, you really want to impress, go out and land on a moving destroyer. At night. In terrible weather. Y'know, wind, rain, that kinda thing. LOW viz. Pitching deck.
Seriously, though, well done, truly. Very accurate nacelle control, direction control, speed control. All in all, a big WELL DONE to ya!
I will be glad when they get a RAST simulated. That'll be wicked!
I do love that HMD. It looks fantastic.


Heck, the whole bird looks fantastic. A WELL DONE to Maryadi, too
Really looking forward to it's release.
Pat☺




Yessir stationed at North Island indeed. I actually wanted to take you up on that challenge, Pat.
I Did it at night with rain and 16 knot winds, but forgot to get the carrier moving, and dont really know how to make the ship pitch and roll without using a very basic mod I found a long while back (I didnt like it too much so I deleted it). And even then, I failed... quite miserably actually haha. I ran into the back of the ship over the helipad. I have never flown in such conditions- in any aircraft for that matter. I dont know how to navigate well when it comes to maritime ops and I had to check the map several times because the map in the V-22 no longer displays fixes. I also kept my landing lights on which blinded me a little on short final hahaha. All in all it was really fun to do and imma try it again soon.
I recorded it (btw sorry its so long, I didnt feel like trimming it down too much cause I wanted to get the video out quickly).


Not having the original but having watched a few videos and screen shots, has the cockpit been updated? In the last video shown above, it looks like payware quality, very 3D'ish, excellent lighting and gauges. Any chance you can elaborate the differences forthcoming?

Ohhhh yes! Maryadi has completely remodeled and textured the VC, and looks much better. I know I've missed some stuff, so Rob can pitch in with any additional things, but below Ive named off all the stuff that popped in my head first about the new VC.
The buttons with LED text on them look a lot more realistic (And I thought they looked good beforehand haha, but Maryadi proved me wrong with that). Almost every single button and switch in the VC has been remodeled and are now animated and clickable, although some of them dont have functionality yet. The VC now has wear and tear in it. The green Console panel lights now produce a very nice glow over the panels and MFDs. He made it so you can even see this green glow if you go into an external view and peer into the cockpit.
One of my favorite new features is you can now control the external lighting on the Center Display Unit (CDU) by clicking the LTS button in the VC keyboard, just under the CDU. THATS an awesome feature.
I know in my video above its nighttime, but you can still see the difference in quality.
 
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