Although personally I didn't have the problem of "very choppy propspin animation" (caused by unstable framerate) on my PC, this has been re-modelled in Rel2.Is the very choppy animation of the spinning props fixed ?
Although personally I didn't have the problem of "very choppy propspin animation" (caused by unstable framerate) on my PC, this has been re-modelled in Rel2.
But if you had that problem with Rel1 on your PC: Yes, fixed in Rel2.
Cool, read where that could be caused by not enough transparency while rotors were spinning ?
Although personally I didn't have the problem of "very choppy propspin animation" (caused by unstable framerate) on my PC, this has been re-modelled in Rel2.
But if you had that problem with Rel1 on your PC: Yes, fixed in Rel2.
Cool, read where that could be caused by not enough transparency while rotors were spinning ?
I use to have choppy protrotors as i have a slow pc, around 15 frames usually. I can confirm that the choppy issue with slow framerate has been fixed, and the rotors now spin quite smoothly
As for transparency of the blades, as far as I know, that has nothing to do with the animation and how its handled. The MV-22s blades in real life are very "non-transparent" (if that makes sense).
Because I live next to MCAS Miramar, Ive had the opportunity of seeing this aircraft fly multiple times, and the best way I can compare the proprotors and what they look like when they are spinning is with this video. I quickly found this vid with a youtube search, but it does compare quite well to what the proprotors look like with my own eyes.
Update: I just noticed that the video I posted was the exact air show day that I went to last year, and still remember watching this demo from my memory.
Hi Pat,Rob,
I am glad to hear about the hoist ops update! A question, if I may: Will the view out (down?) the doors be a pop-up, instead of a full-screen window? I am not sure I want to leave the cockpit, no mater how good the hover capability, to perform hoist ops.
Hi Pat,
The new Camera view for Hoist operations is just a properly located FSX/P3D camera view (a Camera positioned above the newly-animated Hoist doors, looking down).
So you can simply open a new (second) window via the View-NewView menu. Like any other Camera view.
In my new Rel2 addon, I will also incorperate all the shipdata (VMR-sizes) you created and sent me last year.
So if you have any more since then, just mail it to me and I'll add them too in my gauge.
As to Hoist operations:
I just discovered a new trick to avoid the dreaded "broken cable" problem when flying around with an object attached to the hoist cable.
- When the object is attached, just hoist it fully up and load it "into" the aircraft with "Hoist/Sling (Attach/Release)" command (default key: 'O'). So it's added to the payload.
- Then fly towards the destination, at any speed with whatever maneuvering.
- When near the destination, reduce speed, go into VTOL config and wait until the aircraft hovers again at very low airspeed.
- Then "extract" the object with another 'O' command (so it's visible on the hook again), lower it, and release it when it's on the ground.
Of course, it's a bit cheating if your "object" is much larger in size then the V22 itself ..LoL ..; but at least it works, without the risk of a "broken cable" during transport flight.
Cheers, Rob
Need help
I downloaded the MV-22B-v2, installed it o FSX , but can not start the engines.
In the overhead display, neither the battery nor the avionics work on.
https://www.dropbox.com/s/j7dm8glcoxvc4ri/MV-22B_Osprey_Release_2.0.zip?dl=0
https://www.twitch.tv/videos/217050008
Thanks for help
Ulrich-Richard
Try the 32 bit panel.cfg and see if it makes any difference. Keep in mind that the original V1 was a 32 bit product.In the User-Manual from Kalong I wrote this :
@"In panel folder there 2 panelxx.cfg
- panel32.cfg, for 32bit/ Sim i.e. FSX, P3D v1, P3D v2 and P3D v3
- panel64.cfg, for 64bit/ Sim i.e. P3D v4..."
My OS:WIN-7 /Home Prmium / 64-bit / Service-Pack 1 . / FSX ACC_Gold Edition .
My PC is an Apple / OSX High Sierra and with BOOtCAMP from APPLE
i can use Apple and WIN.
I am using in FSX MV-22B v1 from Kalong . There is no Problem.
Only now the new MV-22B v2 does not work like version 1.
Ulrich-Richard
Sorry for my English.
Yes ...First of all,thanks again for this gem of an flight sim addon.
I have installed the Osprey in FSX without any problem
and it works like a charm.
I have even installed it in P3D4 as described, but i couln'd
bring the nacelle, to move.
Any clue, someone ?