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My kind of Grumman!

As you guys can see I love detail and it's so much easier in FSX/F3Dv2 with PS CS5! Some areas of the model leaves me to fug some stuff so it's not total accurate, but looks good. Depending on the quality of the canvas brings out perfection one can achieve! :adoration:

Here's a look at the tail cone and rudder has stitches and tap applied.

111_zpsyp2tuuyg.jpg~original


Look closely the tape is there. Now the rudder needs some hinges and a plate for the brace above the 0. Blue needs to more transparent to see the stitches.

112_zpsfsjmkfnl.jpg~original



P.S. A PS basic paintkit will be available when done... all is required is color.

Thanks a ton Ted. :encouragement: I really appreciate you sharing your paint kit with us, looking forward to using it and leaning to make a paint from scratch.

The F3F is one of my favs as well. Thanks for all you do here at SOH. You are at the very artistic technical waters area now.
 
I am not sure how you're working there but you should simply be able to replace the bump maps if you are not happy with them. There is no dark art to bumping or normal maps as they are called. If you start with a clean texture and add all the rivets, and make your bump map from there you will not have any "clashing" with anything. The original bump map will no longer be there because you will have replaced it.

Exactly right. What GE is asking is if the current repaints will work with the new bumps I'm doing and those will not match up with mine. :adoration:
 
that looks better than the promo pics on their site! maybe they should talk to you about some side work....

I wouldn't be interested in that line of work. I'm only interested in certain types of aircraft that I enjoy. Right now my favorite GA bird is A2A C182 for scooting around P3Dv2.

My next step in the evolutions is modeling.


My inspiration comes from Witold Jaworski and others at http://www.military-meshes.com/forum/forum.php
 
your stuff is so cool Ted,thanks for what you do..the howard 500 and so on...do you like the IA-58 Pucara at all?...i want one of those so bad...i was more disappointed that we wouldnt get one when piglet left..more than i was him..lol...but i miss the heck out of him...
 
Adding rivets to the F3F

This video covers many tips and tricks and a must watch for any level user, even if you don't plan on doing your own rivets and lines. These steps will later help make better weathering and wear and tear, as well as much better and more crisp bump mapping. This step is one of many steps that will take time and challenge ones patience. It separates the true painter from the rest. A true painter can also be thought of as a hobbyist and one that takes pride in their work. One that knows that "Quality is greater than Quantity". - Dan Prunier


Hey Tufun,

I think I may of discovered a video on how rivets are added. Although he used different methods of creating rivets, I wonder if you used the later option in this video of using a paintbrush technique to your F3F?

 
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That link looks to be where artisians display their handy work and not so much share anything they did via download.

I guess doing good repaints is really knowing where to find good resources.

This site is where some of the CG artist create beautiful aircraft models to include in their aviation art. Witold is building a very accurate SDB Dauntless and showing the process.

Few other examples:

F3F-1 Cowl
http://www.military-meshes.com/forum/attachment.php?attachmentid=1849&d=1424821700

F3F-1
http://www.military-meshes.com/forum/attachment.php?attachmentid=1941&d=1426962461

SDS130 has done this Stearman
http://www.military-meshes.com/forum/attachment.php?attachmentid=2031&d=1428750713

http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389


Edit: Disregard, didn't know one has to be registered... sorry.
 
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This site is where some of the CG artist create beautiful aircraft models to include in their aviation art. Witold is building a very accurate SDB Dauntless and showing the process.

Few other examples:

F3F-1 Cowl
http://www.military-meshes.com/forum/attachment.php?attachmentid=1849&d=1424821700

F3F-1
http://www.military-meshes.com/forum/attachment.php?attachmentid=1941&d=1426962461

SDS130 has done this Stearman
http://www.military-meshes.com/forum/attachment.php?attachmentid=2031&d=1428750713

http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389




I had to register to view the links, although I regged, I will have to wait till I can view those links.

I can log in now but not able to click on links to images - Don't have permission - yet.
 
I had to register to view the links, although I regged, I will have to wait till I can view those links.

I can log in now but not able to click on links to images - Don't have permission - yet.




EDIT: I can log in however, when I click on your links I get this page:

attachment.php


I sent their honchos an email about it. Awaiting response. I can log in but maybe still needs activation......

Sorry if this is OT.
 
. . . . . . . .Hey Tufun,
I think I may of discovered a video on how rivets are added. Although he used different methods of creating rivets, I wonder if you used the later option in this video of using a paintbrush technique to your F3F?
For Paint Shop Pro users, there is a much quicker way of producing rivets using the "Picture Tube Tool". With that one tool I can produce a full line of rivets (vertical or horizontal), evenly spaced based on my settings, for any length with two mouse clicks. Areas where rivets are curved around a panel or object (like access panels) it must be done by hand, but then you're only talking about a small number and not hundreds. Once set, add a rounded bevel, tweak the lighting and voila'.
 
What version of PSP do you have? I have 7 and it does not seem to have that feature.
Mine is 8.10. . .the only version I've ever had so If you don't have it, it apparently came along with version 8. Too bad as it's a huge time saver when doing rivets.

Addendum: Actually after installing version 7, you do have it, the icon just below the eraser (paint brush with what looks like an ink bottle). Make sure you have "tool Options" active so you can make adjustments
 
Here's a few test examples I did for a Cessna model, creating rivets, fasteners, and screws.

RIVETS_zpsasnhgtp7.jpg~original


Rivets%20C150J_zps9om7camg.jpg~original
 
This site is where some of the CG artist create beautiful aircraft models to include in their aviation art. Witold is building a very accurate SDB Dauntless and showing the process.

Few other examples:

F3F-1 Cowl
http://www.military-meshes.com/forum/attachment.php?attachmentid=1849&d=1424821700

F3F-1
http://www.military-meshes.com/forum/attachment.php?attachmentid=1941&d=1426962461

SDS130 has done this Stearman
http://www.military-meshes.com/forum/attachment.php?attachmentid=2031&d=1428750713

http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389


Edit: Disregard, didn't know one has to be registered... sorry.




I am now a full member over there and when I click on your links, I now see the artwork and it does look really nice. :encouragement:

It is an interesting place to see others display their WIP artwork and renditions of flightsim aircraft and a sundry of other related items.


BTW, On the F3F cowl over there, did they really have those blisters/bumps on them?
 
For whatever it might be worth...

Fantastic technical work TF!
One thing worth noting though... in my humblest opinion... is the fact that in real life nothing is duplicated exactly and identically...
To add a little bit of that magic of creating an illusion of surface texture, depth, play of light and shadows, etc. I think that
one needs to randomize effects so as to emulate "real life" as much as the artist can...

Inspired by your wonderful work... I just cooked up a quick and dirty pic. of what I mean...


To wit:

18126978161_31b1c7ce4b.jpg


I hope you see this in the light of adding yet another technique to your immaculately clean technical skills and help you create even more awesome things... and not
just another "rivet counting" type of criticism...


Sincerely,
G.:applause::applause::wavey:
 
F3f-1

<dl><dt>F3F-1 Initial production version for the US Navy, 54 built.</dt></dl>
<dl><dt>F3F-2 Second production model for the US Navy, powered by a single 950 hp (710 kW) Wright Cyclone R-1820-22 Cyclone, 81 built.

Other then the blistered cowl, they look almost the same IMHO.
</dt></dl>


F3F-1_4-F-7_Jax.jpg
 
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