My last project on Blender

I will try to make an extra for YoYo: as soon as possible I will try to finish this Savoia :santahat:

c82f1b89d527b9a684ad544933463d7e.gif


Oh Yeah! :applause: I have a trip planned all over Italy but only on S.21 :very_drunk:.
 
Good evening,

Some news about the Beaver which is progressing slowly.
One of my friend is making good progress on the Harrison Ford texture for the N98S. Ford and on my side I worked on the Paintkit and on the "Fasteners and Ribbons" part.
For Jankees ....

Paintkit-Gimp.png


These ribbons will be probably made on the 3D via the "Decals function" of MSFS.

This allows ribbons or structure lines to be drawn on strips which are then applied as decals to the aircraft structure:
- it saves a lot of vertex rather than processing them in 3D,
- the effect is impeccable,
- whether the ribbons are on top of the model texture paint or underneath, they are definitey using the undersurface as their base color (alu or paint).

The hatches for refueling and for access to the cargo/battery compartment are cut out and functional.

Beaver-Paintktit.png
 
Nice, thanks! Btw. here is DHC-2 from 11th SU. ; )





but Beavers like Spitfires, they arent boring even if we have few more :very_drunk:.
 
Here is a small image of the latest test with the latest SDK, the one of today


Bushwheel-Alaska.png



You will notice:

- the new Alaska BushWheel tyres (the rim needs more details: valve, nuts, etc)
- my friend Bô (Bear) in the background with his nephew (look carefully ... on the right side in the background =D

- the trick I added to the Canso and which concerns the exhaust gaz, I added an effect of flames which according to the mixture are yellow (too rich), blue (too poor), transparent (ok) and in more they are animated

- the heat released by the gases is also represented.


To differentiate the mine from the Milviz Beaver, I am thinking of upgrading mine with a STOL kit (like this from Stolairus http://www.stolairus.com/product/BEA001 )
- vertical ribs on the wings to improve the airflow,
- modified wingtips to improve lift at low speeds
- some extra horsepower on the engine ...
 
Beautiful Lagaffe. It's great to see the repaint textures are 4k.

It's a minimum for this beaver. I tried 8K but it's getting too heavy in Gimp. The 4K is already 154 MB.

PS: Sorry for the double post, I'm not too comfortable with your editor. If an admin could delete one of the posts, thank you

That said about the Beaver of Milviz, they made four errors on this model if it represent the G-EVMK:
- the G-EVMK has an air intake on the underside of the bonnet and not on the top,
- they didn't model the (white) lights on top of the wings (a small cylinder with a light on top can be seen right next to the wing openings)
- the exhaust pipe is not in accordance with the model
- the real G-EVMK has only one rear window and not two

Not to mention the STOL kit it is equipped with in reality (this can be seen when filmed in rear view): ribs on the wings to centralize the air lux and wing bristles that fall down to improve lift.


These two elements were modelled on my C-150 TiBush which had the same STOL kit
 
No, we cannot speak in terms of errors here, because that is an intentional effect. The model will have only one version of fuselage (so not cargo etc). However, the repaints were only adapted to the existing free version. There is full awareness of this and it is a compromise for users, so no any mistake here :).
 
Hello,

A developer who doesn't put his work forward is a bad salesman for the team he works for.
So I tried to "roll up my sleeves" (sorry if this french expression) and do what is not in my "comfort zone": a presentation with video.

I don't know if you'll like it, but I had a lot of fun doing it and it allowed me to discover a lot of things, especially in "free" music.
Here is a small composition, to highlight the engine which is the soul of this plane and on which I worked a lot for the Canso (18 cylinders x 2) but also in this 9 cylinders version for the Beaver. This allows everyone to see all the details, the elements that must be assembled to achieve a "flyable" aircraft but also aesthetic and as faithful as possible to the real aircraft.

Not everything is representable but the devil is in the details ...

 
So news for this project :

First, this green texture isn't a repaint, just a work texture to better visualize the exterior surfaces :eagerness:

Details-exterieur.png


The cargo cabint is in progress, as this aircraft is a bush plane for hunting or fishing parties, I have planned some goodies


Beaver-Interieur.png


A hunting trophy and plastic boxes are provided to keep the interior clean :ernaehrung004:

Orignal.png
 
YES! A REAL bush version! LOVE the cargo door. Looking forward to it! This is turning out very nicely! It needs its friend, the Beech G18S to fly with now! ;)

Don BP;)
 
Hellon

A little progress report, on the texture of Harrison Ford's N98S.

Beaver-HF-Tundra.jpg


This is progressing slowly but surely:

- the moose trophy is almost finished (3D and texture), still the COMP to finish,

- the winchester is done (probably the brass breech has to be redone "Yellow Boy" was its little name),
- the beer barrel is roughly done but I'll review the texture to make it PBR and process the details in decals,
- the nets are done: 3D and textures,
- the cargo door should be animated,
- the access hatch to the 3 fuel caps should be animated (3D, texture and decals done)


- the exterior texture of the aircraft is almost finished, there are still some small details on the engine cowling (the fillets to be squared) and the COMP to be slightly revised because it is a little too shiny for my taste (I work with Armor Paint)
- the propeller of this model still needs some adjustments on the textures.


The paintkit we are working on is used for all the textures that are used so it is fully operational. I hope to be able to send you a version (without VC) by Christmas.
 
Hellon

A little progress report, on the texture of Harrison Ford's N98S.

Beaver-HF-Tundra.jpg


This is progressing slowly but surely:

- the moose trophy is almost finished (3D and texture), still the COMP to finish,

- the winchester is done (probably the brass breech has to be redone "Yellow Boy" was its little name),
- the beer barrel is roughly done but I'll review the texture to make it PBR and process the details in decals,
- the nets are done: 3D and textures,
- the cargo door should be animated,
- the access hatch to the 3 fuel caps should be animated (3D, texture and decals done)




- the exterior texture of the aircraft is almost finished, there are still some small details on the engine cowling (the fillets to be squared) and the COMP to be slightly revised because it is a little too shiny for my taste (I work with Armor Paint)
- the propeller of this model still needs some adjustments on the textures.


The paintkit we are working on is used for all the textures that are used so it is fully operational. I hope to be able to send you a version (without VC) by Christmas.



Fantastic looks !
 
Hi,
I hope everyone had a merry Christmas and that everything went well.
For Christmas, I had the pleasure to deliver a WIP 0.1.0 pre-release for the Pilote-Virtuel's users (a french forum that I moderate) but it's only a pre-release with only one model or rather 4 external models and very few animations.

Finally, under the pressure of some Pilote-Virtuel's simmers, I added :
a) the model with the lower air intake and the round window at the back
- the model with the intake above the hood and :
b) a rectangular window
c) a second one with 2 rectangular windows
d) a last model with two cargo doors opening on the left side of the fuselage.

Beaver-C-GUDK.jpg


For the external accessories, there are :
1 - the possibility of having normal tires
2 - tundra tires,
3 - skis,
4 - floats (but without retractable landing gear)

Beaver-Skis.jpg


For the model with skis, I plan to make a model in accordance with the Beaver from the movie "Never Cry Wolf" which is driven by Brian Dennehy, a movie I particularly liked.

60cb357b0.jpg
 
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