Nachtpiloten's Dornier 217E Sea Eagle Pack Uploaded at Beau'sCFS3

Ted thanks for your hard work on the Dorniers, topnotch models indeed. A great early christmas present. Jeff thanks for hosting the downloads.

:applause:
 
Ted

Nice set of aircraft Ted.

Yes they will be available for mission building and spawns.
Didn't know if you would be able to find AirEd on the net so forwarded a copy to you via e-mail.

Bob

They will be available for mission building??
 
I've read about the solution but I am reluctant to re-do the AIR files, having never attempted this before. Thanks all for your help.
 
Hello-ai_files

Just sent Beau the new ai files that remove the planes from the availability list in QC but allow mission builders access.
 
I did redo the airfiles but it did not solve the problem;the game still shut`s
down on restart if I exit leaving one of these planes in QC.:banghead::banghead::banghead:
 
There looks to be space for a weapons sighter in front of the pilot on some of the models, but all I am getting is a black box and no reticle. I think I am missing a dds file. Is the file I need in the "KMB repaints" that the install readme says is needed that is at the Reg's Hanger website?
Could somebody direct me on this one? I was unable to locate anything called "KMB Repaints" at that site.
Thanks.
 
I've modified the Dornier download so that the aircraft pack includes the new .air files. There is also the option to download the .air file set alone if you already have the aircraft pack.

swpierce, as far as I'm aware all the textures needed came in the tk_shared folder. You'll have to wait for Ted to pick this up for sure, alas I'm only the host.

Beau
 
There looks to be space for a weapons sighter in front of the pilot on some of the models, but all I am getting is a black box and no reticle. I think I am missing a dds file. Is the file I need in the "KMB repaints" that the install readme says is needed that is at the Reg's Hanger website?
Could somebody direct me on this one? I was unable to locate anything called "KMB Repaints" at that site.
Thanks.

Only the Do 217 U5FS, the Atlantic version has a need for the weapon sight for use by the pilot. The other planes were level bombers or as in the case of U5Nt a dive bomber. So the black box is correct. I'll send Beau the KMB files later today.
 
Only the Do 217 U5FS, the Atlantic version has a need for the weapon sight for use by the pilot. The other planes were level bombers or as in the case of U5Nt a dive bomber. So the black box is correct. I'll send Beau the KMB files later today.

OK.
Since everything looks great I must have the KMB files in there already from some other download.
Thanks.
 
Aircraft External Lighting

Here is the external lighting positions for these new Do 217's:

<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="9.55" PosY="0.7" PosZ="-.61" MinVel=".0001" MaxVel="80"/>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="9.55" PosY="0.7" PosZ="-.61" MinVel=".0001" MaxVel="80"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-9.55" PosY="0.7" PosZ="-.61" MinVel=".0001" MaxVel="80"/>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-9.55" PosY="0.7" PosZ="-.61" MinVel=".0001" MaxVel="80"/>
<Effect Type="Track" EffectName="fx_tail_light" PosX="3.1" PosY="1.95" PosZ="-9.8" MinVel=".0001" MaxVel="80"/>
<Effect Type="Track" EffectName="fx_tail_light" PosX="-3.1" PosY="1.95" PosZ="-9.8" MinVel=".0001" MaxVel="80"/>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-7.25" PosY=".18" PosZ="-.46" MinVel=".0001" MaxVel="60"/>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-7.25" PosY=".18" PosZ="-.46" MinVel=".0001" MaxVel="60"/>
 
First of all tank you for making this great pack the planes are really nice and I enjoy them :ernae:
I am still having the problem of the game shutting down on restart if I leave a TK_217E in QC when I close a session. Am I the only one having this problem ? If so I will keep on looking for a solution.
Do you have any idea where I should look ?
Thank you for your help and keep on sending these great planes !!
Cheers !
 
I think something is wrong with the pylons I have downloaded,because i am getting funny response with the ordnance.

-in the(3) 1000kg bomb ordnance pack,the under wing bombs only release if the bomb door bay is open and then the right wing bomb leaves at the same time as the internal bomb.

-in the(6) 500kg bomb ordnance pack,the under wing bombs only release if the bomb bay door is open.

-in the drop_tank+4(500kg) bomb ordnance pack the drop tanks only leave if the bomb bay door is open.

-in the 1800 kg bomb ordnance pack the 1800kg bomb drops true the closed bomb bay door.

-in the 1800 kg + 2(1000kg) bombs ordnance pack only one bomb appears,the 1800kg bomb drops true the closed bomb bay door.

Is there an alternate pylons file ?:isadizzy:
 
Opps!!!!

I think something is wrong with the pylons I have downloaded,because i am getting funny response with the ordnance.

-in the(3) 1000kg bomb ordnance pack,the under wing bombs only release if the bomb door bay is open and then the right wing bomb leaves at the same time as the internal bomb.

-in the(6) 500kg bomb ordnance pack,the under wing bombs only release if the bomb bay door is open.

-in the drop_tank+4(500kg) bomb ordnance pack the drop tanks only leave if the bomb bay door is open.

-in the 1800 kg bomb ordnance pack the 1800kg bomb drops true the closed bomb bay door.

-in the 1800 kg + 2(1000kg) bombs ordnance pack only one bomb appears,the 1800kg bomb drops true the closed bomb bay door.

Is there an alternate pylons file ?:isadizzy:

Well, CFS3 has several different types of pylons. In order to have internal bombs you must designate it as such. When you do you must open the bombay doors in order to release the bombs. (well that is my very limited understanding) :censored: I'll search around to see why the 1800 drops thru, it shouldn't but I am NOT an expert at xdps and the guy who use to do them is NOT doing cfs3 anymore (well at least not now). I'll make a few contacts to see if I can get some help.

Just something more to learn about the game. :applause:
 
First of all tank you for making this great pack the planes are really nice and I enjoy them :ernae:
I am still having the problem of the game shutting down on restart if I leave a TK_217E in QC when I close a session. Am I the only one having this problem ? If so I will keep on looking for a solution.
Do you have any idea where I should look ?
Thank you for your help and keep on sending these great planes !!
Cheers !


gosd,
the reason your game ctd's when you have the new Dornier selected will almost certainly be the sound file, you need to change the sound file for the stock Ju 88, or from any other model you know that works!

Can't help you with the pylon issue sorry!
 
Back
Top