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NAS Alameda, CA KNGZ for FSX

I added those 3 files and overrode what was there before with no difference, when I view that building from certain locations, the top edges will gray out leaving the rest black.


If you get a black anything it means that somehow you lost the textures to it. I will PM you a set of textures to paste into your NAS Alameda airport textures file later since I am not being deluged with everyone else with a black air terminal too. Watch the mail.
 
Gray Eagle Fixed in PM

I sent GE a complete new set of textures by PM and he's back in business. Since no one else complained I didn't see posting it here.

Spent the last three days on this but I feel it was worth all the effort. Here are a couple of shots I took tonight after final tweaks of the NAS Alameda O' Club for all us pilots "stationed and visiting" there. I will be adding it to the latest update as well as some new hangers. I think that with all the success with this I want to tackle that "blob" of the terminal on the seaplane piers that came off of Sketchup. I know I can do a whole lot better as well as replacing a few other "sketchup blobs" I used. I was happy when I placed them but now that I have the O'Club to such detail and simulloyd's tower and hangers are so beautiful, Alameda deserves better.

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Its really a lot of fun to create these once you get the hang of the quirks of Sketchup just how to place things. I will give anyone who says I might try that...I learned the hard way Monday that after every added detail save...export...import in MDCX and see if that works. I spent 12 hours on Monday to get the O Club looking like this in Sketchup only to find that MDCX debugged some kind of errors and would not upload it. I then spent the next 3 hours taking one thing at a time out and never did find the final bug so fortunately I had created modular building blocks for the complexity of this and started over doing that and DID find a few along the way that you won't see on here and were substituted. Don't know why either. Its just an inter-action thing between Sketchup and MDCX I guess. That's my helpful tip for new Sketchup artists from a still very novice "architect".
 

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More Buildings and Almost done

Just a heads up for you all who have been following us here...finishing the scratch-build air terminal this afternoon and placing it in KNGZ. Simulloyd is finalizing the seaplane hangers and I have placed hangers 20-23 and the "big brown building" onto the other tarmac including custom secondary tower for runways 7/25 on bldg 20 and a custom steelwork beacon ontop of 23. The custom tower is already in place with a few extras added for extra detail on the apron. If you check out Google Earth in from of the tower you will see what I mean. Also have added real helipads not stock civilian ones to the taxiways. All this to finalize the release any day now. Keep watching this post for the dropbox link of all new scenery/texture/sound/ai boat traffic for NAS Alameda. I will post some photos of all this "stuff" a little later after I cool off from working on a porch repair in 95 degree 89 percent humidity here at the beach. These are the days I would like to have a mountain cabin where its in the 70s I saw. Oh well. My wife says I'd probably complain about something up there. LOL.
 
If I were you guys I wouldn't have worried about that big brown building. It was only constructed two years before the base closed. The vast majority of Alamedas existence, that was open ramp space. I sincerely hope that that building has its own placement .bgl, so that I may delete it. -Woog
 
Thanks for the Heads Up

Did not realize that. The BIG BROWN BUILDING has its own MDL which is how I place objects. I want to thank you for the information and I can remove it from the final 1970-1985 version which is what I intend(ed) to release. I may also consider releasing a 1959 version so that the seaplane ramps with seaplanes can be used by removing the CVA59 static carrier and the other ai boat traffic and sound files from that version. Again thanks for the HU.

Richard
 
Here's the Photos

After a nightmarish afternoon with that air terminal I won't even go into...here are photos I promised that I took a bit ago before Woogey's post. I guess these were taken in 1990.

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Those look great you guys! Just to be clear Richard, the building I was talking about, is in this latest group of photos. The second photo down, it is the building at the end of the line. Kind of a light grayish, with two large reddish brown doors. -Woog
 
Thats it

Those look great you guys! Just to be clear Richard, the building I was talking about, is in this latest group of photos. The second photo down, it is the building at the end of the line. Kind of a light grayish, with two large reddish brown doors. -Woog


Thanks again. That was what I thought you were talking about. I plan to study the late 1950s photos available that I have and search for more to see what was and wasn't there in buildings during that time after runways 15/31 and 7/25 were added as were the taxiways and aprons while I'm waiting for the final hangers to be finished to place on the seaplane ramp. Are we having fun yet??? LOL.

Richard
 
Thanks again. That was what I thought you were talking about. I plan to study the late 1950s photos available that I have and search for more to see what was and wasn't there in buildings during that time after runways 15/31 and 7/25 were added as were the taxiways and aprons while I'm waiting for the final hangers to be finished to place on the seaplane ramp. Are we having fun yet??? LOL.

Richard

These are a few updates I made last night. I definitely need to wrap things up.

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I can't wait to get this into the sim! I am pretty sure my buddy who was also doing 3D buildings for my version saw the progress you were making, and decided his time was better spent elsewhere! You guys have done a Beautiful job, I just hope that beauty doesn't create too much of a frame hit! It will be good to get this added to the Bay Area. -Woog
 
thank You

Thanks for the compliment I know I did a lot but simulloyd sure helped with the tower and the 20-23 + BBB hangers. I worked today on backdating to 1959 with a lot of success. I have a phone call into the NAS Alameda Museum for some confirmation. I created the Air Terminal based on what is there. While looking for 1950s photos I found this fantastic photo below and made a new 1959 air terminal modding mine from our base. Here is the photo. Check out the third floor front and the colors of the fire escape and the stairs under the P2M.

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If you remember my post about Hanger 20 and the auxiliary tower, I never did find that photo I know I had seen and did it from memory. Then today...

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This isn't it but it sure is photographic evidence to me of what it looked like.

I want to see if Naval Air Museum can tell me when the air terminal was changed to the colors and the front like it is today. Right now I have 2 versions of the air terminal to use and will place the correct one into each version of NAS Alameda. 1950s and 1970s-1980s. I downloaded a 54Mb version of that FJ3 Fury and can't wait to fly it onto USS Midway. It is based on the Section F8 F86. I didn't know that we had a Navy aircraft like a USAF one like the Phantom II was USAF and USN versions.

As to FPS hits, I have a Dell that is over 8 years old though I had it built for Flightsim back then, it was built to give fantastic FS9 performance which I did with max'd sliders. I still have my sliders max'd in FSX and though it is obviously a lot slower than FS9, I have great performance with the exception of the hanger numbers flickering sometimes. All other textures are super. I have the ai boat traffic and all the sounds installed too. Now for anyone with a slower older system than my Dell and AMD Radeon 2850 I don't know. The only problem I ever had was flying with 14-16 multiplayer B-17s back in the day with the 91st BG. I had to leave because this system just wouldn't handle that. FSX would fly fine and then about an hour or so into a mission it would freeze up the controls and then shut down. I could restart the computer and FSX and slew but that was no fun after a while. I think that we are good. We'll find out when the rest of the buildings go in place. Otherwise we'll all just give up eating for a month and go out and build super gaming computers to handle it. LOL! (Just kidding honey, really. No don't call the lawyer.)
 

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I can't wait to get this into the sim! I am pretty sure my buddy who was also doing 3D buildings for my version saw the progress you were making, and decided his time was better spent elsewhere! You guys have done a Beautiful job, I just hope that beauty doesn't create too much of a frame hit! It will be good to get this added to the Bay Area. -Woog

Thanks to everyone for waiting for these updates. I hope to not cause any performance issues with the densely built-up facilities. It has been rewarding working on this project and honestly hard to find a stopping point. The balancing act was to give enough details so that the user cares about what he/she is looking at, but not too much details that the sim slows below useful performance. Still, not to rush through and put out scrappy buildings. I know where all the fault lines are and I also know the user will find kinks and imbalances in texture. Oh, by the way there is also a can of Olympia beer somewhere in the scenery just for fun. It's not at the O-Club. I can't even advise on the best technique needed to find the can of Oly. But be sure to look into some of the windows. It was mostly for practice on rendering textures on curved surfaces. Just remember if you are gazing at the buildings you are likely to crash into them.

We must move on to some of the other plans that Richard has in the works.
 
Like he said

After three months work, its almost there. There will be 2 versions: 1970-1985 and a 1960-1970 version which just took me a few mods to a few buildings. As above, I 'll place the correct air terminal in the correct version. Runways will remain the same. There will be some differences that I'm not going to release so that you can be surprised when you decide which version you want to use. I have all the information I need from the 700 pages of info I have downloaded and printed. As simulloyd said, as soon as this is officially released we're moving onto the next project which has already begun. This has been a tremendous amount of fun, sometimes frustration, huge learning process for me in so many areas of flight simulation and scenery creation. I have to stop myself from going back and redoing all the earlier buildings or it will never be completed. After we complete.......oops almost gave away the next one. More later.


R
 
Just A Little Longer

Waiting impatiently...

Hang on Alex, we're almost there. Just placed the General Mess on the base scratch-built on Sketchup. Last two seaplane hangers to come and its done to be downloaded by everyone who has been so (im)patiently waiting.

I have been in contact twice with the Naval Air Museum at Alameda who are going through their archives to verify when the air terminal was repainted from gray to blue stairs and fire escapes as well as removing the panorama windows from the upper floor windows. The museum has verified that the panorama windows were gone and the stairs and fire escapes were blue when they took over the air terminal to begin restoration as the Naval Air Museum but WHEN that happened is being researched in their photo archives for me and I will have an answer by 7/15 I have been assured. Then I will place the proper air terminal in the two versions: 1959-1970 and 1970-1985. From my research and photos/plans buildings started to be changed and torn down after 1985 until final closure by BRAC in 1997. Interestingly, I found architectural plans for the west gate and the officer housing from when it was first constructed in 1943 and IMHO just from photos and measurements on Google Earth I created them pretty close. As we said in the Navy: "Close enough for government work!" LOL. Watch this post!!!
 
I know we've said it before but

Hey guys, all those who have patiently (and impatiently LOL) been waiting, NAS Alameda will definitely be released this week. I have gotten the definitive answer in photographic color evidence of the air terminal in 1981 with a C-118 parked in front of a Navy bus. You can clearly see in the photo below the panorama windows are gone but everything is STILL Navy Gray not Alameda Blue. The Air Museum confirmed that the air terminal fire escapes and stairs were blue when they took over but they have a suspicion that it was done after the base closed. Definitely was not blue for our period so both versions will have a proper air terminal. With new evidence and dimensions I have also tweaked the main base Lexington and Saratoga Avenues which BTW were not named that but were 2nd and 3rd streets, 1st street being along Hangers 20-23. Public Works and other buildings which I originally used FSX generic buildings for are being built from scratch while I was waiting for today's answer the the air terminal question. This release will be a complete package with instructions to delete all the previous versions and will include the sound files and the ai carrier traffic. As I said above, I am releasing two versions: 1960-1970 and 1970-1985. The latter version can for sure be used until the base closure by BRAC in 1993 but its up to you "rivet counters" since I still do not have photographic evidence of when those colors of the air terminal WERE changed from gray to blue. Watch for the mail...I mean da dropbox links.

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NAS Glenview

Looks like a C-118 from VR-51, NAS Glenview.

The photo caption said that it had flown down from Whitby Island, WA but could well have flown there from NAS Glenview which BTW is where the P3 squadrons were re-located from NAS Glenview after closure of the base.


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Public Works Building Complex

Just finished the Public Works Complex and placed it into the ADEX files. Tomorrow tackling the NEX Commissary and the Gas Station. Simulloyd is doing the cafeteria and the bank. Proper air terminal buildings have been completed and placed into the appropriate versions as well. That's enough work.
R
 
Now When You Drive Around the base...

Now when you drive your Jeep or Lexus or Honda or whatever FSX vehicle you have downloaded, you won't have to worry about running out of gas, they can even fix a flat. Right across the street from the Commissary is the NEX Gas Station and if you want a snack you can stop in. Here is a photo. I had some Sketchup trouble again, but managed to get it to "place nice" with MDCX.

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