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NAS Miramar- Mile High Simulations

Great shots, Mike W.

Which MAIW package did you use? There are eight different traffic files to chose from.

And what appropriate airport file did you use??
 
Mike,
I'm impressed with the photos :encouragement: Don't know at this time if I'll make attempt to consolidate your scenery with the Mile High one but at least I know what yours looks like.

How do I go about converting the FS9 files to FSX? Are we talking BMP to DDS format?

Wonder if your FS9 traffic and AI files will even show up in FSX?
 
WarHorse47,

You will want the NAS Miramar Tog Gun package with this filename: maiw_top_gun.zip

gray eagle,

I use one program to convert all my MAIW and WOAI FS9 traffic bgl's to FSX standard: AIFP2. As Mike mentioned, as long as the parking is coded and sized correctly, your "retro" Tomcats will show up on the Mile High scenery. I'll look but I thought there was already a converted airfield file to allow the MAIW to park in this scenery.
 
Great shots, Mike W.

Which MAIW package did you use? There are eight different traffic files to chose from.

And what appropriate airport file did you use??
The NAS Miramar screenshots were all taken back when we first created the MAIW TopGun package and the scenery and aircraft were the result of a standard installation into FS9 per the ReadMe enclosed in the maiw_top_gun.zip file including all the traffic files.

The screenshots taken aboard the USS Abraham Lincoln off San Diego were using some of my own unreleased personal creations in concert with some of Nick Black's unreleased models.
 
@Vistory: Yes, I already have the the package "maiw_top_gun.zip " and have extracted it to a bogus FS9 directory per the instructions.

@greay eagle: If you look around the Owl's Nest site there are instructions on how to convert the FS9 MAIW scenery to FSX. I've converted the flight plans and associated ai aircraft for Whidbey Island NAS and McChord already, so it works fine. You will need to use AI Planner 2 for the flight plan conversions.

@mikemac: The "maiw_top_gun.zip" as extracted has eight different flight plans (traffic files) which is why I'm curious to find out what works with the Mile High scenery. I see now your screenshots are from FS9, not FSX. My bad.

*This package contains various traffic .bgl files that depict different units that were stationed at NAS Miramar circa 1986, below is a quick summary of each bgl so you can decide which ones you would like to use:


Traffic_MAIW_TOPGUN_RAG: This file depicts VF-124, which was the west coast F-14 replacement squadron tasked with training pilots and radar intercept officers on how to fly and operate the Tomcat.

Traffic_MAIW_TOPGUN_NSAWC: This file depicts the Naval Strike and Air Warfare Center and their operations during the mid 1980s and contains the Top Gun movie themed aircraft

Traffic_MAIW_TOPGUN_KNKX: This file depicts VF-301, VF-302, VX-4 and Tomcats assigned to NASA and Grumman Aircraft Corporation

Traffic_MAIW_TOPGUN_AirWing2: This file depicts the squadrons VF-1 and VF-2

Traffic_MAIW_TOPGUN_AirWing9: This file depicts the squadrons VF-211 and VF-24

Traffic_MAIW_TOPGUN_AirWing10: This file depicts the squadrons VF-191 and VF-194

Traffic_MAIW_TOPGUN_AirWing11: This file depicts the squadrons VF-114 and VF-213

Traffic_MAIW_TOPGUN_AirWing15: This file depicts the squadrons VF-51 and VF-111
Just so you know.... :adoration:

And while we're on this discussion, has anybody (besides me) encountered the flickering/disappearing Tomcats with the Mile High Miramar scenery?? I would think that I could disable the specific *.bgl since they are broken downing into individual sets, but no time at the moment to experiment. And I have not received a response from the developer as yet.
 
I'd like to see if the FLOLS trailer function. I think some one mentioned that they might could get it to work
http://www.sim-outhouse.com/sohforums/showthread.php?77572-Payware-NAS-Key-West-Is-it-worth-it/page2

see #38 about that.
Until it does work you might try Scene RFN v3.4 the from Royal French Navy at http://royalefrenchnavy.perso.sfr.fr/RFN-Creations.htm.
It contains parts specifically for Miramar 24L. There are options to use it with and without their TACAN gauge.
:ernaehrung004:
 
My apologies for bumping up this old thread. I am wondering if any of you had luck getting replies from tech support dept of Mile High Simulations?

I bought from Mile High Simulations the KNQX Key West Naval Station scenery. The installation and scenery work well BUT there is tiny problem of few FSX default hangers overlapping the scenery buildings. I sent them email few days ago asking them to fix this problem. Have not heard back so far.

Here are screenshots as seen below:

ky1_zpsnf4brssa.jpg


ky2_zps8e4jezx4.jpg


ky3_zps4rr1ovhw.jpg


Because this scenery looks terrific, I cannot wait to use it but would need Mile High Simulations to remove those wrong buildings from the scenery.

Tropical Sims famous for excellent Caribbean airport scenries had similar problem with one of their cool scenries that I bought and they immediately fixed the problem few hours after I sent them email requesting for removal of wrong FSX default buildings. Their fix file worked charm and they immediately responded to my emails.

I hope Mile High Simulations would read this post and help me with this problem.

Regards,

Aharon

 
Aharon,
That is the stock KNQX bgl showing those hangers. Go into FSX folder (Scenery\0302\scenery) and look for this file APX26230.bgl.
Then move it to a backup folder within the same folder and that should make those hangers disappear.
Another way would be to open the MHS KNQX bgl in either ADE or the payware ADEX and create an exclude for the stock buildings.

Joe
 
Joe,

Thanks for tips BUT BUT I am afraid that if I follow your useful suggestions, I would invalid warranty or guarantee of the Key West Naval Station and Mile High Simulations will refuse to provide technical support to me.

Regards,

Aharon
 
This shouldn't be happening should it. If you've checked all the install instructions and readme files.. my advice would be to go to the vendor you bought it off and ask for your money back. The scenery is not fit for purpose.

ATB
DaveB:)
 
Aharon,

Doing what I wrote first will not void any warranty being that all you have to do is move a FSX stock file or edit it.
If you do this you will fix your problem with the Hangers and not have to wait on the developer to do it for you.
I am only trying to help you as you asked for it.

Joe
 
Okay Thanks Joe I will try luck with this programming stunt in hope it will work and will not screw anything up!

Regards,

Aharon
 
That is the stock KNQX bgl showing those hangers. Go into FSX folder (Scenery\0302\scenery) and look for this file APX26230.bgl.Then move it to a backup folder within the same folder and that should make those hangers disappear.

Joe,

Right now, I decided to be brave and try your trick. Unfortunately, it did not work and the FSX default buildings are still there superimposing over the payware scenery's buildings as seen on enclosed screenshots in previous post.

Regards,

Aharon
 
Have you got your scenery complexity slider at max, maybe reducing it will help.

look in settings-display-scenery.

cheers ian
 
Aharon,
If it's not the stock knqx, do you have another scenery for this area installed? I would do a search of the root FSX folder for KNQX,
and see if any duplicates come up in the search.

Joe
 
If it's not the stock knqx, do you have another scenery for this area installed? I would do a search of the root FSX folder for KNQX,and see if any duplicates come up in the search.

No other scenery. Just six FSX default buildings superimposing on payware Mile High Sim KNQX scenery. This kind of situation is common for other software companies' sceneries and they immediately sent files to fix the problem. For example, Tropical Sim fixed it IMMEDIATELY via repair file in two hours after my request to remove 2 FSX default buildings from payware MBPV scenery.

Unfortunately, Mile High Sim is totally impossible to reach and communicate. Even the reseller websites cannot reach that vendor!!! I know that Mile High Sim is capable of fixing that problem. I can ask other software companies to do me favor fixing that but it is NOT their problem.

Ian,

I do not think it has to do with scenery complexity slider but I tested it and it produced no results.

Regards,

Aharon
 
Anybody can help me on this please?

Thanks,
Aharon
It would appear that at this point you're on your own Aharon. Obviously the Developer isn't interested enough to assist and so worrying if something you do will void any warranty/guarantee is a mute point. One of the previous suggestions "should" eliminate the default buildings if done correctly (use ADE or SceneryBuilderX to apply exclude boxes). The good thing about exclude boxes is that if it works you're off and running. If they screw something up, delete them and everything goes back to where it was. No harm, no foul. If you don't have SceneryBuilderX, don't try it....learning curve for someone who has never used it will take longer than it's worth. ADE however is fairly easy and will produce exclude boxes to knock out the buildings.
 
What position does your scenery hold in the Scenery Library? If it's not at the top, try moving it there to see if that alleviates the problem....just a thought.
 
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