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Native A-20 Havoc for FSX / Prepar3D

There's one other major problem with this beta; I can't seem to stop flying it! Seriously, I can't believe this is still considered a beta release (Although I do understand the options people would like implemented, Milton included; where's a good gauge programmer when you need one?). But this is such an awesome release, I'm flying it everywhere. It's a lot of fun to fly and it looks and sounds great. Thanks to everyone who made this happen (Edit: and thanks to all of the repainters out there adding more and more paint schemes)!

Paints/Paint Kit, Interior textures, cockpit and panel textures, gauge backgrounds = William "wellis" Ellis
Paints = Huub Vink and SteveB
Flight model = Tom Falley
Sounds = Nigel Richards
Model, panel gauges (inventory of Scott Thomas) and effects = M Shupe
XML coding = me, Spokes2112, and the good people at FSDeveloper

Of course as always, there were many here at SOH that participated in research, data collection, providing manuals and drawings.
Thanks especially to GLH for his early work on flight model data, and Larry Green for sharing some very helpful FSX material assistance during the Marauder project that got carried over to this one.
 
VC Lights

VC lights for the pilot and gunner.
The bombardier bleeds thru so not so good...

Code:
light.9 =   4, 7.41, 0, 1.09, fx_vclight    // Pilot
//light.10 = 4, 12.00, 0, -0.00, fx_vclight  // Bombardier
light.11 = 4, -8.96, 0, 1.46, fx_vclight   //Gunner
 
VC lights for the pilot and gunner.
The bombardier bleeds thru so not so good...

Code:
light.9 =   4, 7.41, 0, 1.09, fx_vclight    // Pilot
//light.10 = 4, 12.00, 0, -0.00, fx_vclight  // Bombardier
light.11 = 4, -8.96, 0, 1.46, fx_vclight   //Gunner


Everyone has their preferences but if I were flying at night, I would not want those lights in my face.

I have night lighting built in to the cockpit and bombardier's area, plus all the instruments in both areas are backlit.

But from a spot view, it looks nice. :)
 
ROFLMAO! Love the camouflage paint technique! Now I know how to do it, tissue and tape. Of course! :applause:
LOL
Sue
 
Speaking of Cammo... Is there an RAF Boston Mk. III Paint laying about anywhere? Looking for something in the "Regular" dark green/gray like on the Spits. D-Day stripes optional.
 
Speaking of Cammo... Is there an RAF Boston Mk. III Paint laying about anywhere? Looking for something in the "Regular" dark green/gray like on the Spits. D-Day stripes optional.

I have a RN paint in those colours wouldn't take me long too RAF it up.

Steve
 

Attachments

  • ms_a20c_rn1f.jpg
    ms_a20c_rn1f.jpg
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All the repaints I did so far for the fs9 version, were originally done in 2048 x 2048 format. I'm currrently busy packing the FSX version of these textures in 2048 dds dtx5 format.

A small preview:

o3q82cU.jpg


0YCQoNF.jpg


Hrc7v5W.jpg


r5Aftsx.jpg
 
Brought to my attention that I failed to high-lite how to open the rear gunner's canopy.

It is set to use the Tailhook command.

If you do not have that command assigned, I use the shift+Q to do it.

The tail gunner, guns, canopy, and swivel seat are animated depending on the model.
In the P-70 series, the radar/gunner swivels about to either operate the guns, or watch the radar.
In teh "C" series, he simply operates the gun when invoked.
 
Brought to my attention that I failed to high-lite how to open the rear gunner's canopy.

It is set to use the Tailhook command.

If you do not have that command assigned, I use the shift+Q to do it.

The tail gunner, guns, canopy, and swivel seat are animated depending on the model.
In the P-70 series, the radar/gunner swivels about to either operate the guns, or watch the radar.
In teh "C" series, he simply operates the gun when invoked.

... this just gets better and better !!
 
Oops.

Didn't know Huub had "Joker" in the queue. I don't want to swoop the teams work. Lots of other skins to be tackled. :untroubled:
 
All the repaints I did so far for the fs9 version, were originally done in 2048 x 2048 format. I'm currrently busy packing the FSX version of these textures in 2048 dds dtx5 format.

A small preview:


/QUOTE]


Thanks indeed Huub! could've sworn a replied to this earlier. Yay, in any case. :applause:
 
Well...

I couldn't resist doing one skin and a set of bumps for the G Model. The PK was just too irresistible.
WIP, but will be loaded here when I get the detail work refined.


Very nice, Gman - I look forward to the end result.
 
Three caps from a short video work in progress, focusing on the A-20G. A rendering of "Joker" I put together for the video, prior to the release of the list of skins pending from the team. I may release it at a much later date, but for now it will remain in the hangar.

This is one fantastic paint kit. Kudos.


Location: Hawthorne Nevada
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37415598382_7ea3647035_o.jpg


37415597312_b3fa3e941e_o.jpg
 
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