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Native A-20 Havoc for FSX / Prepar3D

When taking the virtual tour ^ , if you view the back of the cockpit, click on the camera icon and it will show you the Gunners turret.
 
How come nobody ever posts pics from inside the cockpit? Does anyone actually fly these things anymore? This was my first view of this beautiful plane! Nice job, Milton and the A-20 team!



a20_1.jpg


a20_2.jpg
 
How come nobody ever posts pics from inside the cockpit? Does anyone actually fly these things anymore?

The video I posted devoted quite a bit of time to the office, covering power management, fuel management, cowl management, correct TO, approach and landing speeds, flaps, gear and mixture settings. At the same time flying the cameras, choreographing the cinematography, doing the navigation and trying to keep the airplane on the center lines in an eight knot crosswind.

Yeah...we still fly them. :encouragement:
 
Something in my spare time. . .4096x4096 VC Textures. No idea when it will be done, but if someone else doesn't take them and redo them as well, then I'll upload these when completed.

VC_Texture-2017-oct-3-001.jpg
 
Something in my spare time. . .4096x4096 VC Textures. No idea when it will be done, but if someone else doesn't take them and redo them as well, then I'll upload these when completed.

VC_Texture-2017-oct-3-001.jpg

Be a little slow on release of this Ed; a few things have changed in the text.

PM me for details.
 
How come nobody ever posts pics from inside the cockpit? Does anyone actually fly these things anymore?
I sure fly this great, and beautiful plane! I enjoy the heck out of it. By the time I've done all the cockpit management tasks, and had a ton of fun flying it, I realize I didn't take any pictures.
I don't post many screenshots anyway. Mine never seem 1/2 as good as everyone else's, so I gave up on it, and just enjoy all the others :D

But all that's just me...

A question for Mr. Shupe, if I may: I thought I read in the documents included that it has auto-rich, auto-lean, full rich and so on. In other words, auto-mixture. Yet the plane doesn't have any sort of auto-mix, nor has it any emergency boost. Will those be incorporated, and I just need to wait, or are there no plans for such things? Just curious :)
Pat☺
 
I sure fly this great, and beautiful plane! I enjoy the heck out of it. By the time I've done all the cockpit management tasks, and had a ton of fun flying it, I realize I didn't take any pictures.
I don't post many screenshots anyway. Mine never seem 1/2 as good as everyone else's, so I gave up on it, and just enjoy all the others :D

But all that's just me...

A question for Mr. Shupe, if I may: I thought I read in the documents included that it has auto-rich, auto-lean, full rich and so on. In other words, auto-mixture. Yet the plane doesn't have any sort of auto-mix, nor has it any emergency boost. Will those be incorporated, and I just need to wait, or are there no plans for such things? Just curious :)
Pat☺

Pat,

First, the flight model was built with auto-management of the low and high boost so the boost levers on the left are INOP.

Second, there is no FSX default mixture lever XML that provides for Auto Lean/Rich/Auto Rich/Off that I can find.
There is one set that indicates an auto/lean/rich setting based on lever positions up to 50%/over 50% but in trying that, using AFSD to monitor fuel/air mixture, that does not work.

So, for any available aircraft that are using an auto-setup, they must have custom coded the levers to set fuel/air mixture appropriate for power and density altitude settings.

Although I can do simple XML coding for many things, I do not have the XML coding ability personally to manage that kind of setup.

With that said, you will need to manage your mixture levers (assuming you do not use the sim's "auto mixture" option) to adjust the fuel/air mixture appropriate for conditions.

I use AFSD to monitor F/A ratio to .0830 for max efficiency for power and fuel consumption.
 
Texture fix Queen Julia

O69NABp.jpg


I have just uploaded a fix for the textures of "Queen Julia" which is included in the FSX beta package by Milton Shupe, Tom Falley, William Ellis, Roman Stoviak, Nigel Richards, Huub Vink, SteveB, Jan Visser and Bill Ortis.


Due to an error in the subfolder name the this repaint is not visible in FSX. One of the included textures was also saved in the wrong format.

The fix is available here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=180&linkid=23048


As there are only black and white pictures available of this aircraft the background clour of the Queen Julia logo is unknow. Although a Dark Sea Grey background seems the more logical colour, it could also have been signal red. I have included an alternative texture for those who want to fly it with red logos.

Cheers,
Huub

yHLUFtu.jpg
 
Hi Huub,
It seems that your fix was already included in the latest release. I can't see any differences. I do not see an alternate texture in the "fix" download.
Jim F.
 
Hi again,
I don't know how I overlooked it but now I see the alt texture. I haven't checked further but at least I was wrong about that.
Jim F.
 
Hi once more,
The fix has corrected all. I didn't notice the incorrect texture previously. If I recall correctly there was an error in the texture name and when I corrected that all seemed appropriate. I just didn't check closely enough. And thank you!
Jim F.
 
Hi once more,
The fix has corrected all. I didn't notice the incorrect texture previously. If I recall correctly there was an error in the texture name and when I corrected that all seemed appropriate. I just didn't check closely enough. And thank you!
Jim F.


I believe the original download of the texture folder was named texture_queen_julia which I corrected when testing it. As I recall there was one texture of a different final size or format.

That was corrected as well but I do not recall if I did that before or since the beta was released.

Anyhow, all good now.

And, I prefer the gray over the red. :)

Thanks Huub :wavey:
 
In the version I had, the right wing texture was flipped and saved in .bmp format. and the texture subfolder was named "textures_Queen_Julia". So I must have downloaded the file before Milton made the correction.
As I was unaware that Milton had already done a correction, I thought is was appropriate to make a small fix available.

And I prefer the "dark sea grey" as well ;-).

Cheers,
Huub
 
In the version I had, the right wing texture was flipped and saved in .bmp format. and the texture subfolder was named "textures_Queen_Julia". So I must have downloaded the file before Milton made the correction.
As I was unaware that Milton had already done a correction, I thought is was appropriate to make a small fix available.

And I prefer the "dark sea grey" as well ;-).

Cheers,
Huub


Huub, you are correct. There's a reason I do not say, "If memory serves me correctly, ..." because it rarely does. LOL
 
It's part of the model. If you replace the panel with another (keeping in mind that you will only have a 2D panel and probably cause problems),
that will remove the pilot in the outside view.

See post# 13 that shows the outside view with no pilot visible. I used the FS9 model with the FSX panel.

Sir, do not promote this approach. There are way too many issues associated with the mix and I do not want to support questions or issues from people who do this.

I do not recommend anyone try this. The FS9 panel is intertwined with model xml and sim interconnections and has code that only works with FS9.

The FSX side is very different. Avoid any mix/match.

As I said, the pilot/crew are hidden by turning off all power.
 
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