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Native FSX Tornado GR4 (now released!)

AMI IDS?

Absolutely awesome!!!
I read the whole post in search of clues about the Italian liveries but I've only read about a promise far on January 25th.
I see that the ADV version has got AMI textures but what about the IDS/ECR? Did I miss something?

Great great job!
Cheers to everyone :salute:

Chris
 
Are the attachments available for re-post, please?

No looks like they are lost forever... Here's a new one:

51731340thtornado.jpg


RAF Tornado GR4 40th Anniversary by UKMIL
 
Thanks V!!

Got it merged (partially) - VC's there, but no HUD or MFD. But it's a great start, for now!!

dl
 
Wing sweep logic

So I did the F-14D v2.4 VC portover as a trial - and got everything work ... but now the wings stay fully forward and with no flap control.

Has anyone figured out how to make the wing sweep work properly if using Dino's VC?

It's a great model, and though the (UKMIL) VC is heavy on frames, subbing in Dino's works quite nicely.

cheers,

DL
 
Wing sweep?

Just a wee bump to see if vonstroheim or anyone else knew if it was possible to have the wing sweep and flaps functioning following the Dino F-14D VC merge.

I'm wondering if the coding of the newest model is incompatible with the model? It's odd, since Von seems to have gotten it to work a few years ago - that's all I can think of ...

thanks so very much in advance,

dl
 
...possible to have the wing sweep and flaps functioning following the Dino F-14D VC merge...

Yes it's possible. Simply remove a line from the [Vcockpit01] section (with backslash):

//gauge02=rcb-gauges!F14FlapsControl, 0, 0

The Ukmil Tornado with latest Dino's F-14D v2.40 VC looks like this, nice!

35455943f3.jpg
 
Ok. That's very interesting. Never had seen this post before.

I'll be direct : Is there a way for me to have this plane as moded with the F-14 VC ?
Thank you.
 
Is there a way for me to have this plane as moded with the F-14 VC ?

Sorry, no. That wouldn't be fair to John Young and Dino Cattaneo, not to mention copyright issues. But you have the merge receipe right here in this thread, and it's great fun to build by yourself a ride with parts from various donor aircrafts. A complete package would spoil the fun...
 
Yeap ! Thank's a lot. Didn't notice the info you mentioned before.
This model, apart of the very good external looks has also modeled
the weapons payload the same way with the Tacpacked planes.

I like the Tornado very much and it will do for some nice mission flying.
I've just started messing with her :

 
AB effects all buggered ...

Hello Von,

So the flaps/wing sweep is sorted. Many thanks for that.

I've added your vcockpit entries, and still my AB is on full - with the right on with full length flame - irrespective of throttle position. After much toggling, I've tracked it to the recognition light - so when that's off, they're off altogether, whether throttle is on full AB or not.

So then I looked at your vcockpit entries, and noted there's a call from a cab called "F3" - and that's when I wondered if that's the problem - there is no such cab in the original panel folder, or of course the Dino F14 panel - so wondering if there's an issue with how the AB gets invoked?

Wondering if/how you go them to come on only when they should ....

thanks,

dl
 
...my AB is on full ... irrespective of throttle position...

The afterburner effect is controlled by the "F3!Effect Controller1" gauge, from the "F3.CAB" file. This CAB file is in the "UKMIL Tornado F3 [ADV]" package here or ukmf3.zip @ FlighSim.com.

The related afterburner effects are in the "UKMIL Tornado SHARED FILES pack V2" package (but you already have those installed): here or ukmtonkash.zip @ FlightSim.com

891928tonka1.jpg


...How did you manage the RIO cockpit to show up ?

You have to turn it on with this knob:

155164tonka2.jpg


Scenery: Solomon X by Emerald Scenery Design; Repaint: Steve Inwood Tribute by UKMIL; Tornado by UKMIL, F14D cockpit by Dino Cattaneo
 
Thank you for all info, but I mean that though front cockpit (pilot) is shown up ok,
I cant show up ("spawn") the rear RIO pit...
Where I do wrong about that ? Any idea ?
 
@ Delta Lima : My Panel.cfg (of VC1 in altered F-14D ) Try this line (blue - works for me) :

gauge00=F14D_HUD!HUD_F14D, 182,80,500,500 // F-14D HUD
gauge01=Sound/dsd_fsx_xml_sound!Sound,0,0,0,0,./SimObjects/Airplanes/UKMIL Tornado Shared/Panel/Sound/Sound.ini
gauge02=ukmil_tornado!Effect Controller, 461,425,20,20
//gauge02=F3!Effect Controller1, 0,0,1,1
gauge03=F3!SonicSound, 0,0,1,1
//gauge04=rcb-gauges!F14FlapsControl, 0, 0
gauge04=Tactical!F14DTactical, 0,0
gauge05=Tactical!SMS, 0, 0
gauge06=dsd_fsx_fuel_dump!fuel_dump, 1024,1024,0,0

@ Everyone interested : "Tornadino" can use Tacpack configuration also from F-14.

1. It just needs in Tornado's "Panel" folder, folders :
F14D, F14D_HUD, F14D_MFD, rcb-gauges, Tactical, dsd_fsx_fuel_dump and

2. In main plane folder :
the tacpack .ini, .sig, -user.ini, tp-public key

All F-14D Weapons seem to work apart of the gun.

I suspect this needs the RIO pit. That's why I needed it. Also for the A/A & AA/G Radars of course.....

VIDEO REPOSTED :

 
Thank you very much for the "logic" info.

For RIO VC camera, you may add to the "Aircraft.cfg" of moded plane (ie, the modded F-14D .cfg),
the following lines at cameras section. Works for me just fine. You may set "InitialZoom = 0.7" to less (eg, 0.3)
for a wider cockpit FOV.

Code:
[CameraDefinition.8]
Title = "RIO Virtual Cockpit"
Guid = {B71E7CA4-B197-42d7-8D1A-9EDEE0851641}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.7
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.00, 0.20, -1.59
InitialPbh=0, 0, 0

Thank's again. I really like this plane like that...:untroubled:
 
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