Old Tiger
Charter Member
It can be added if someone wants to put it in ETO, I just hope they fix the shoreline if they do.

It can be added if someone wants to put it in ETO, I just hope they fix the shoreline if they do.
To answer the original question regarding navigation in CFS3:
No, can't be done accurately.
CFS 3, unlike it's other MS sisters, uses a flat map as opposed to a round world, thus real world coordinates are stretched and distorted.
This has been done to simplify the underlaying math for gunnery, esspecially for moving guns. It's just easier to calculate a bullet path in a square box than on a round surface.
The price for having manneable gunner stations, if you will.
This is also the reason why there is a map size limit in CFS3.
Chris - if you want to try again you'll need the global layer tool from the terrain sdk:
http://www.microsoft.com/games/comba...loads.aspx#sdk
and M$ Excel to edit the global_layer.csv file.
WF,
As Al stated there are several weather formations in ETO that have wind in them. Look for the ones with wind 3, 6 and 12 knots in the description. these winds are out of 270 degrees.
You can make the wind any velocity and any direction you would like.
The wind will affect your TAS when in flight, faster downwind and slower in to the wind. By selecting runways that are laid out east and west you can practice crosswind landings in ETO Quick Combat.
There are also ETO missions that have localized wind and weather to be mission specific. the wind will only be present in the vicinity of the carrier to help you take off and land but not in the target area.
Hope this helps,
Steve
Looking at the weather selection in my ETO I can see all the different weather types but no details on wind?
Why am I missing these?
Cheers