. . . .The alpha channel thing went over my head. I don't want to sound stupid here, but is this an easy thing to do? What do I need to do this?
Not a problem really. You'll need the freeware program "DXTbmp" from here:
http://www.btinternet.com/~mnwright/
Scroll to the bottom of the page for the download link.
If you have a graphics program like Paint Shop Pro or Photoshop, that's ideal, if not, for this problem, MSPaint will work.
Open DXTbmp, at the top of the menu bar is a drop down for "Prefs", click that and either set it to MSPaint or browse to find your favorite program. Once that's done, you're ready. Load the glass texture, to the far right you'll see the area for the Alpha Channel and under that a row of icons. . .click on the down arrow and it'll send the alpha channel to your editor.
Now select either solid black or a gray tone somewhere in the middle between white and black and fill the alpha channel using the "bucket fill". Once you've done that, click on the save button (but don't close the program yet).
Now go back to DXTbmp, click the up arrow under the alpha channel area and you'll see your new alpha loaded. Now, click the save button to save your work back to the texture folder and close DXTbmp.
Load your airplane and see what you have. It's possible, if you used a medium gray that it wasn't dark enough to clear the glass completely, you can just repeat the steps you just did and make the alpha darker. That should do it.:salute: