ADE also has an error check capability. Always run that before compiling your "final" version. It will catch
problems like orphaned parking spots and broken taxi links, etc.
The FS9/X AI parking assignment is somewhat mysterious in many areas, A couple of key requirements, once the taxi system integrity
is confirmed, are size of a parking place vs wingspan/2, relationship of parking to the runway taxi path used by AI when landing.
I don't fly with AI any longer as almost all my flying is done in Multi-player these days. In that regime iI have found that it is
absolutely necessary to have a parking spot sized to accept then aircraft you are spawning with. Otherwise you will wind up
being spawned directly to the active runway or in the air if someone else is sitting on the active spawn point.
Paul