Need for Research

From the overlay above, the size looks generally pretty good. Note that there are differences between the Propeller Blur in my 3D Model and the Propeller Arc in the colour picture. There are differences in the Propeller diameter between different models of the Corsair. The Wing Tip was missing in the Colour Drawing and I pasted a reflection of the opposite Wing Tip to correct that issue as well as rotated it by a couple degrees so that the Wings were level.

The "Big Difference" is that the Wing on my model is almost exactly 3 inches too high and there are notable differences in the Wing Root area which I may continue to ignore in an updated model.

I believe I have also figured out the "Hump Back" profile that is shown in some photographs and drawings. It exists because the Fuselage Spine has a slight parallel section on the sides though not the top so that the Canopy can fit over it when it slides back. If the photograph is taken from above or significantly below the aircraft's horizontal center line, it shows up. In a strict Profile shot, it doesn't show up.

- Ivan.
 
In order to shift the whole AF99 project a bit, I have done a fair amount of programming.
The single AF99 Parts have been addressed.
The program I wrote for this purpose years ago is called "MoveIt".
Recently I wrote another program called "StructMoveIt" that shifts a AF99 Structure Fore and Aft.
This is all that is really necessary for the AFS file. The Templates get moved around using "MoveIt".

After all the pieces are moved around, the textures will not line up.
The latest program I wrote is called "MoveTexture" and edits the AFA project file to shift the values used to overlay textures.

Screenshots attached show that currently the textures don't line up. That isn't very pretty, is it?

Note that the AIR file will need modification as well because things like Gear contact points and Cockpit view points need to agree between Model and AIR file.

- Ivan.
 
A Little More Tweaking

A little more tweaking of the program and I got the Top and Side Textures lined up.
Correcting a very silly bug and the result is a program that will move ALL the textures to their appropriate places as can be seen in the last screenshot.

To Summarise:
At this point, I have a set of utilities that can shift the CoG of a AF99 project in a matter of a few minutes.
This allows for very easy correction of a project at its basics rather than using the Offset method.
I am sure you folks know of a few projects out there that don't look all that bad but just have their CoG incorrectly located.

Good Evening.
- Ivan.
 
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