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need helpwith .dp

hertzie

Moderator
Staff member
I gave my Kolibri a depthcharge to drop, it shows, but instead of dropping it just disappears after releasing.

So I am doing something wrong or forgot a line in the dp or ???

Help (as always) welcome.

hertzie
 
Sounds like the DP is missing a bomb listing in the [GUNSTATIONS] section?

gunstation.#=3,21,8,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.#]
gun.0=3,0,0,0,0,0,0,0
 
Hi Allen,
This is what I made, but doesn't work. (I changed the depthcharge for a bomb for a better view). Maybe you can make it work?

//[GUNSTATIONS]
; Cockpit
gunstation.0=2,1,4,0,0,0,0,500,0,0,1d1*300,0,0,0,0,0,0,0,0,0,0,1
; Bomb
gunstation.0=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1

[guns.0]
gun.0=20,0,0,0,0,0,0,20

[guns.1]
gun.0=0,0,0,0,0,0,0,0

[guns.2]
gun.0=1,0,0,0,0,0,0,0

[guns.3]
gun.0=3,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=0,0,0
mount.1=0,0,0
mount.2=0.0,-0.45,-0.9
mount.3=0.0,-0.55,1.0
mount.4=0.0,-0.85,0.0

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%

[PAYLOAD.0]
mount.3=Ger_pilot, 1, 0

[PAYLOAD.1]
mount.3=Ger_pilot, 1, 0
mount.2=wep_raf_gunner_rear,1,0

[PAYLOAD.2]
; Payload = Depth Charges ( single )
mount.3=Ger_pilot, 1, 0
mount.2=wep_raf_gunner_rear,1,0
mount.4=wep_db_ger_sc_50, 1-1
//mount.7=wep_br_depthcharge, 1-1

[MISC_DATA]
unit_family=1
category=1
allegiance=3


[STRINGS]
"box_name.0"=fuselage
"box_name.1"=Main Rotor
"box_name.2"=Gear
"box_name.3"=tail (bottom)
"box_name.4"=tail (top)
"box_name.5"=engine
"system_name.0"=Nose Structure
"system_name.1"=Coolant Reservoir
"system_name.2"=Oil Reservoir
"system_name.3"=Engine One
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Cockpit
"system_name.6"=Radio
"system_name.7"=Fuel Tank
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Bomb
"system_name.13"=Port Wing Structure
"system_name.14"=Port Machine Guns
"system_name.15"=Port Cannon
"system_name.16"=Port Flap
"system_name.17"=Port Ail. Cntrl Cable
"system_name.18"=Port Gear
"system_name.19"=Port Wing Tip Structure
"system_name.20"=Port Aileron
"system_name.21"=Port Rockets
"system_name.22"=Starboard Cannon
"system_name.23"=Starboard Machine Guns
"system_name.24"=Starboard Flap
"system_name.25"=Starboard Ail. Cntrl Cable
"system_name.26"=Starboard Gear
"system_name.27"=Starboard Wing Tip Structure
"system_name.28"=Starboard Wing Structure
"system_name.29"=Starboard Aileron
"system_name.30"=Tail (fwd) Structure
"system_name.31"=Tail (rear) Structure
"system_name.32"=Rudder
"system_name.33"=Starboard Rockets
"system_name.34"=Port Elevator
"system_name.35"=Starboard Elevator
"payload_name.0"=pilot only
"payload_name.1"=pilot and observer
"payload_name.2"=Depth Charges

Regards, hertzie.
 
Change

; Bomb
gunstation.0=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1

To

; Bomb
gunstation.1=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1

??
 
You also have

// in front of

//[GUNSTATIONS]

and

//mount.7=wep_br_depthcharge

which means these entries are "commented out".

Which means they won't work. I'm assuming you removed these // ?

The entry

[Guns.1]
gun.0=0,0,0,0,0,0,0,0

Means it carries "nil" weapons at Gunstation.1

Change to read

[Guns.1]
gun.0=1,0,0,0,0,0,0,0
 
Stupid me !! Completely forgot the //..... AND didn't know that [Guns.1] had to be =1

Thanks (x 100)

hertzie
 
Hertzie

I just noticed payload 2 also has an SC50 bomb.

If you're keeping this as well, the bombload total will need to increase to 2 instead of 1

[Guns.1]
gun.0=2,0,0,0,0,0,0,0

Hope this fixes it.
 
Thanks again, I had changed the depthcharge with a bomb for I hoped that that would solve the problem, but with your help it's ok now and I changed the bomb with a depthcharge and now everything is fine!
 
You also have

// in front of

//[GUNSTATIONS]

and

//mount.7=wep_br_depthcharge

which means these entries are "commented out".

Which means they won't work. I'm assuming you removed these // ?

The entry

[Guns.1]
gun.0=0,0,0,0,0,0,0,0

Means it carries "nil" weapons at Gunstation.1

Change to read

[Guns.1]
gun.0=1,0,0,0,0,0,0,0
Hi UncleTgt
Very useful Information.
Cheers
Stuart
 
Yes I removed all // and everything drops/shows as wanted.

So now I can start building a mission using Baldy's ship Drache, so wish me luck :encouragement:
 
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