I am trying to get the US AI to attack the enemy bombers by diving through them but insted of returning to the next waypoint they return to the last waypoint.Lets say I have the enemy bombers at 20000ft with the enemy escort behind 1qt. of a mile behind at 21000ft. and the US AI attacking from 25000ft over the bombers.I have all the fighters set at nothing because if I didn`t and had them attacking the bombers they would try to follow the bombers all the way back to there base or at least a few would which makes for a real long mission.The US AI dive after the enemy bombers going from 25000FT to what ever the ALT of the bombers are and getting on there six.Inorder to get most of them to brakeoff the attack before the enemy fighters show up I set the US AI at least 40nm slower than the bombers.This is ok but when they finish and return to the area to reform they climb back up to the orginal attack waypoint before going to the next way point.What I want them to do is to return to the next waypoint.Now you see why I have redone thies missions so many times.I am trying to get them as real as I can make them.NOW, do you get attacked by enemy fighters?Let me just say after you make an overhead attack or highside pass watch your six because you never know who just might be sitting there.In real life the US F4Fs would climb to between 25000ft and 30000FT and make one overhead attack or highside pass aiming for the enemy pilot or the wing root of the betty,but only if the enemy escort was not over or near the bombers. If after the 1st pass there were no enemy bombers insight or near the US aircraft would regroup as best they could for a second run at the bombers but only if the enemy fighters had not covered the bombers.If the enemy fighters were over the bombers the US fighters would head for a cloud and then home.This is what I am trying to duplicate within the confines of CFS2.