#140 has been posted
This new version contains a lot of additions, fixes, and changes.
Be sure to download the 139_update.7z and place the files according to the readme.
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fixes:
rearm switch causes crash. No more - even if not within a re-arm facility.
multiple active sonobuoy readouts for the same contact.
no longer issues an eject message for another platform exploding.
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Adds:
New platform "Shadow". When a submarine platform is added to U/W this adds a shadow platform which is really tiny to skim along on the surface directly above the submarine. This allows us to have torpedo explosion visual effects for the submerged submarine.
Added audio explosion for torpedo explosion.
Added oil slick effect.
Added gauge checks upon starting Underway. There are two potential messages:
1. You don't have something needed
2. You have something not authorized - this will not allow you to continue until you get out of Underway/fsx and add remove the offending gauge(s).
adds modeless dialogs - which are popups that do not stop/halt fsx. Great for those explosion and non-critical messages.
If your aircraft has systems damage when you connect to NE, you will now get a damage report.
There are now 4 levels of explosion noise depending on how far away you are - 1,2,4,or a max of 8 miles. Be sure to download the uw_uw_explosions.7z and put the sounds in your FSX\Sound folder.
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Changes:
changed the audio signature of Diesel/Electric submarine to be silent while submerged at great that 10 feet below surface... presuming they are on batteries.
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Please note that the ASW-T1 has been modified to move the submarine 5NM north of the DDG. This was done for the safety of the ship. ;*D