• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

New Britain revisited by UncleTgt!

UncleTgt, You the MAN!

That is some really excellent looking land down there amid the blues!

Thank you so much.

I would not be surprised to see that end up in some missions and campaigns below some intense dogfights!
 
Reply...

UncleTgt,

Sorry I'm late to the party here...but these are incredible! If you blink or don't look in the right direction, you'll miss the base. Truly well-camouflaged!
 
Finished the airfield backdrops, now onto the gsl.

We have the replacement for the stock Kavieng along with satellite field Panapae in the background (Balgai ELS is hidden by cloud cover)
A replacement for stock Namatanai ("artists" impression, almost no info on layout at this strip)
A replacement for Maskriders Borpop airfield using info from Pacific Wrecks
Overview of the Feni group & Green Island, with MRs Babase & Nissan airstrips simply repositioned to match the mesh.
High level view of the Nuguria Island group (far offshore) :running:
 
Reply...

UncleTgt,

They look fantastic! Keep up the good work...your effort and skills are shining through. :applouse:
 
Sorry but I've been out of the loop for awhile . . .

. . . and I never got around to making a Pacific Theater install consisting of Rhumba's updated mesh. Being one of little time for CFS2 adventures (still less than half-way through Captain Kurt's new Save the Republic campaign that I begged so hard for) I probably won't do it until there is sufficient scenery to justify the effort (I would also like to spend some time getting the language packs to work better). Tell me, if I started to build just such an install, would I find enough resources here at the Out-House to make it fairly complete, or would this be something I should put off awhile longer until more scenery is ready? Do not get me wrong, it is amazing how CFS2 is still THE place to go to fly combat, and you are all still my personal heroes for having kept it that way.
 
. . . and I never got around to making a Pacific Theater install consisting of Rhumba's updated mesh. Being one of little time for CFS2 adventures (still less than half-way through Captain Kurt's new Save the Republic campaign that I begged so hard for) I probably won't do it until there is sufficient scenery to justify the effort (I would also like to spend some time getting the language packs to work better). Tell me, if I started to build just such an install, would I find enough resources here at the Out-House to make it fairly complete, or would this be something I should put off awhile longer until more scenery is ready? Do not get me wrong, it is amazing how CFS2 is still THE place to go to fly combat, and you are all still my personal heroes for having kept it that way.

erufle,

I think that I am safe in saying that you should be good to go on the Pacific Theater for scenery. Xavier, UncleTgt, and MaskRider have developed quite a bit of scenery for both meshes, the original and the new mesh from Rhumbaflappy. You just have to read the readme documents to know which version you have. The Pearl Harbor group did up very nice Hawaiian Islands.
During the pre-BPF and BPF campaigns I am building some missing airbases, and with Achim's help, they should be sufficiently built with scenery befitting the period when I upload those missions/campaign. I am using Rhumbaflappy's mesh, so that when the guys get done with the FS9 scenery upgrade to CFS2, the airbases should still fit where they are supposed to be.

Rami has a Pacific install guide here in SOH. For CFS2 I used to download mostly from Simviation. Now, SOH library has just about everything we need to update CFS2 Pacific Theater.

If you install Capt. Kurt's SW Pacific campaigns, you will most likely have everything you need. If I am not mistaken, he used the same mesh and scenery that I am using in all of my Pacific installs.

There is enough stuff in the Pacific that I have a USAAF Pacific install, USN Pacific install, USMC Pacific install, British Pacific Force install. Due to the nature of the BPF campaigns I will be blending in some of the USN and USMC installs with the BPF install to conquer Okinawa and proceed to the Japanese home islands.

And, finally, I have ETO East and 2 Wests, (UK and US) and 2 MTO installs.

As you have said, CFS2 is still THE place to fly military combat missions, both on one's own computer and online. When I am not building missions, I am flying for relaxation in one of the other theaters. It is nice for me to fly some of Rami's, Capt Kurt's, Talon's, and other's missions from other builders. When I am finished with the BPF, I am going to do one of two things; go back and add Tuskegee Airmen missions using even more of Achim's wonderful airbases, OR, go back to my USMC roots and develop a couple of purely USMC campaigns following a Marine Air Wing from start to finish.
 
I am using Rhumbaflappy's mesh, so that when the guys get done with the FS9 scenery upgrade to CFS2, the airbases should still fit where they are supposed to be

The mesh I made is based primarily on CGIAR 90m data. It's about as good an LOD7-LOD8 mesh as you can get, from SRTM data. there are a few commercial mesh sets that are reworked more than my set, and would also be great in CFS2.

A little caution about the converted FS9 terrain features... They aren't necessarily going to fit the mesh any better than the stock CFS2 in many regions. Microsoft did not produce their own data for waterpolys, shorelines or roads. Microsoft used freely available data ( and sometimes purchased ). The Wisconsin data might fit better than Guadalcanal data, for example, as more data, of better quality, existed for the USA at that time. Heck, is was a whole commercial business formed to make corrections to the FS9 terrain, as well a lot of freeware FS9 terrain.

When ( and if ) the FS9 conversions are complete and available, some airbases still won't fit correctly, as the FS9 data was still wrong in many areas. But there will be some roads and shorelines, and the data is better than the stock CFS2. I believe this was Sander's intention, to bring a better intermediate data set to CFS2, while individuals develop a more accurate and detailed set to eventually replace the default data. This is primarily Sander's project, though a few of us are helping to convert the files. I think the work is done (conversion ), but we need to organize the files and make them available, and that is Sander's call. We haven't heard from him in the last few weeks.

Sander's new cfs2autocoast for converting SBuilder9 files is a marvelous step-up in the creation process. My LOD8_Image and LOD5_Image tools also provide an excellent means of getting a correct background image into SBuilder9. I also have a KML2BLN tool that can bring Google Earth polys and lines into SBuilder9. But, we still need to draw our own polys and lines for the most part, in order to get to a more accurate representation of the earth.

But I don't think the FS9 conversion will be anywhere near as good as UncleTgt's work. With the FS9 set, we're going to get a lot more shorelines and roads, but not better positioned shorelines and roads. The FS9 work will be "OK" in some areas, and poor in others, due to Microsoft's data.

UncleTgt's work is excellent, and is as good as we will probably get. It should fit my mesh pretty good, as he draws his polys from real world images, not available until a few year ago.


Dick
 
Dick,

Thanks for the excellent explanation! I hope that as Achim teaches me, my airbases become as good looking as his and UncleTgt's.

Lee
 
Back
Top