Hmm, good idea. If the material for the lights was swapped out as part of the landing gear or flaps animation, those parts would appear to light up when they became visible. The trick would be to get a light source that is always on (because it would have to be on all the time to be able to illuminate a part on demand) but only reflects on the part we want it to. Maybe it could be located nearby but hidden inside the plane. A specular only light effect would not illuminate polygons that face away from the source. The material in the lights would have to somehow be arranged to display the light on the opposite side. This can be done, somehow - fly Clive's Tiger Moth at dusk and notice how the wings struts light up on the opposite side as the sun.
This method might also be able to be adapted to simulate exhaust parts glowing red hot too.
I have some thoughts on ways of using the various HUD displays as NDBs and maybe even radar elevation indicating. But they're on the back burner till I'm done reworking VC lighting for the TOW aircraft.
... the light effect remained in the same place it was when it was triggered and was left behind when the emitter moved to a new location
Clive and I were working on something similar a while back, but the trouble we ran into was that the light effect remained in the same place it was when it was triggered and was left behind when the emitter moved to a new location. But maybe we had something wrong somewhere. I'd love to see it work.