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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

New DCS Mustang WIP Screenshot

Phantom88

Charter Member
New shot of the DCS Mustang Cockpit,also a nice detailed write up from The Developer concerning Manifold Pressure,2 Stage SuperCharger and WEP[War Emergency Power]
http://forums.eagle.ru/showthread.php?t=87065

Between The DCS Mustang and The A2A Mustang[both in beta] this looks like it will be The Summer of the P-51!!! Can't wait for "Stang Summer":jump:
View attachment 63772

**EDIT** This Mustang is NOT for FSX,It's a upcoming add-on for The DCS A-1OC WartHog Simulator.
 
Interesting what happens when two separate groups use the same, accurate, research and resource material (I might have to finally get that DCS game)!

mustangcockpit-1.jpg
 
Yes, but yours, has the correct number of rivets. Details details.... :) I'm not sure what the DCS has, but if you're working off the NA plans....I can see a few details that are missing from the DCS which are included in yours.
 
I don't know about that - although there are some very minor detail errors, I think they worked from the NAA plans too, as both have very much the exact same (accurate) proportions and contours to all of the parts and assemblies, and all of the correct hardware in all of the correct locations, etc. One of the things that catches my eye, is that the DCS production actually has the cable that runs from the throttle to the gun sight, something that I had at one time, but deleted before it was completed (due to the amount of polygons that had to be used). Without the cable, you can just adjust the range of the gun sight reticle by manually turning the dial on the gun sight itself, and that is how it is on mine, though most of the original setups were like that, with the cable, which allowed you to turn that same dial, but by twisting the barrel of the throttle lever. I'd like to see what happens to that cable on the DCS Mustang when the throttle is pushed forward - right now it looks like it would get caught in the throttle gate, where as it should be well clear of it, and much more 'taut', for the position it's in. It sounds like A2A will be trying to add that particular detail to their Mustang as well.
 
One of the things I want to additionally point out, to lend credence to both the DCS production and my own, is that despite the gun sight brackets being different from each other, both are accurate. The specific gun sight mounting bracket on the Warbirdsim P-51D's, fitted with a K-14A sight, is the type that was used on the P-51D-15-NA's, P-51D-20-NA's, and on about the first half of P-51D-25-NA's produced. The mounting bracket on the DCS Mustang was introduced during P-51D-25-NA production and used on all P-51D-30-NA production. As a result, with a few exceptions, most of the P-51D's that flew during WWII had the earlier gun sight mount, but post-WWII, the later gun sight mount became the standard.

Here's the early-mid production mounting bracket (Warbirdsim):

Mount1-1.jpg


And here's the late mounting bracket (DCS):

m7-2.jpg


Early-mid production mounting bracket and gun sight shelf:

Image2.jpg


And the late mounting bracket and gun sight shelf:

Image1.jpg


And once again, early bracket:

HPIM0695.jpg


And late bracket:

Image3.jpg
 
Also, one of the things I noticed, is that they now have changed the super charger light from green (which it shouldn't be) to red, which is good. However, it should actually be amber, in order to be completely correct, according to the original manuals and production documents. So if anyone is reading this and is connected to the development, it might be something you'd wish to ammend, though of course isn't strictly important.
 
I stand corrected, although the devil's in the details...which you've got down pat. I would love to see a joystick manufacturer pick up the Mustang (Throttle quadrant at least)....with details like the ones you've mentioned maybe someone from Thrustmaster is reading this thread! Thanks for enlightening us all! It's good to have a resident Mustang expert. :)
 
Interesting what happens when two separate groups use the same, accurate, research and resource material (I might have to finally get that DCS game)!

mustangcockpit-1.jpg

John,Knowing your passion for aircraft and flight in general,You would absolutely L-O-V-E The DCS A-10C.The feeling of being airbourne and airspeed in this aircraft is incredible.90% of the time I just setup take-off and landing in cross-winds which is great fun.And of course the Combat aspect is very intense.

Fantastic shots of the gun sight's aswell,Cheers
 
Patrick, that's what I've been hearing! Has the Nevada map been released yet? I've been meaning to take a closer interest in the game, once that map is released.

As hopefully has already been understood, I'm very impressed with what I've seen with the DCS P-51D - although it is a bit weird seeing such a late model (summer of '45-ish), with the rare "Uncle Dog" antenna setup besides, finished in WWII-paint schemes, including a D-5 and an RCAF example, it is clear that a lot of research was done to get what is presented, done accurately. I've probably crossed paths with some of those involved, on another forum, not knowing it at the time.
 
Speaking of the K-14, these are the photos that I used to model the one on the Warbirdsim Mustangs, and for how similar they are between both of the productions, they could very likely have been the same photos used to model the gun sight by those who developed the DCS P-51. These were shared on that specific forum dedicated to the P-51, I mention in my previous post. The only thing missing from this example, is the glass, and the lettering on the bump guard is all but gone.

Sight5.jpg


Sight4.jpg


Sight1.jpg


Sight2.jpg


Sight3.jpg


And when modeling from original blueprints, this is where it all begins (note that this is one of the drawings for the early gun sight bracket).

109-61619.jpg
 
Also, there were two slightly different control boxes for the K-14. The early ones had a simple red circuit breaker switch to turn on/off the power to the sight, where as the later ones had a toggle switch. The control box in the Warbirdsim examples is of the early type, where as the example in the DCS Mustang is the later type.

Here's a photo of the early type (with a Swiss placard-decal on it):

K14ctrlbox.jpg
 
WOW!!! Great shots of the K-14,Fantastic!! I've never seen one outside of the cockpit,I really get a sense of the craftmanship involved,Beautiful:salute:

Sadly,Nevada is still a WIP with a new update coming soon.Word is it will be released this summer.Nevada is the first Map in a new engine being developed so this is likely why it's taking some time.WIP shots
View attachment 63823View attachment 63824View attachment 63825

Also,I Believe DCS is modeling the P-51D-25 "Miss Velma" Owned and operated by "The Fighter Collection" in Duxford
View attachment 63826
View attachment 63827
 
It's sometimes amazing when you just focus in on one part, and how much time and energy can be devoted to just getting that one part correct, but once that part is in the aircraft, it isn't so easy to understand any longer, how much actually went into just that one element.

It would be nice if "Miss Velma" was included as a paint scheme for the DCS Mustang, however, the TFC's "Miss Velma" is nothing like the DCS model, as it is a full TF-51D conversion, with the extended cockpit (full dual cockpit) and extended canopy. Being familiar with most of the cockpits within the Mustangs that around today, from certain details that have been reproduced I can confirm that a good chunk of the cockpit work on the DCS Mustang was modeled and textured after the P-51D-30-NA on display at the War Eagles Museum in Texas (which was recently sold to a new owner, though will remain in Texas) - good for many reasons.
 
John,interesting,I know that DCS and TFC are partners and I've read reference to "Miss Velma" in the DCS forum as the model that the DCS Mustang will be based on.Could be that they're using her for sound recordings and performance data? Interesting info,Thank You.
 
Holy C#$% this thing is impressive... once you get past the elaborate DCS view and control setup, flying this is an amazing experience. First thought was... totally Beta - until I spent a little time deconflicting controls and setting up some standard views on the stick. DCS claims to provide the most realistic P-51 flight experience in a PC environment, and it certainly feels that way. Stick and rudder guys will really appreciate this, and well as systems fanatics - I've only gotten into the systems enought to start the thing on the ramp; the rest was free flight. And not all systems functions are coded yet - things like switching from Auto to Manual radiator and oil cooler settings etc. But guns work, look and sound fantastic, K14 works great.

Don't be too flustered if you download this and hop directly into fast action without taking the time to set up your controllers... it will suck, lol. For some reason my saitek rudder pedals were automatically assigned joystick type functions so I had to delete some conflicting items, remove twisty rudder from Logitech Extreme 3D stick etc. But it is worth it if you take the time..

G
 
So far what has kept me from getting DCS is:

1. I don't care for the Blackshark helicopter.
2. The operating area limitations, and fictitious nature of it.
2. I like the A-10, but not so much that I needed a whole new game and learning curve for just ONE model.

The P-51, a new scenery area, and Barfly's opinion of it are moving DCS up closer to the 'I'm gonna get it' interest level.
 
My experience with DCS so far, is I can't really get into A10C or Blackshark like Bone stated - I can't get past the time required to properly set those up, spend significant time to learn the operation, then be stuck trying to act within the virtual environment in realistically timely manner using a huge number of keyboard strokes and a 2d viewpoint you have to push around if you don't have something like track IR. (not a big fan of track IR either) Whew! It just isn't that enjoyable overall, since IMO there is too much going on that you can't address in a fashion that allows reasonable suspension of disbelief. That's why the Mustang is so nice - less complex, yet more involving, more of a pilot's experience, more fun. Just my opinion :)

Oh, and someone please post some tips on proper takeoff techniques, lol.
 
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