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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

New DCS Mustang WIP Screenshot

I'm really loving what I'm seeing with all of the recently posted screenshots and videos. They did a tremendous job with accurately producing the cockpit! One of the photos in the manual confirms what I knew about which particular museum example they used for research in the cockpit work. Having seen everything from the armor plate forward, I would love to see what they did with the area behind the armor plate (with the fuel tank, fuel tank liners, radio rack, and radio set). Having seen a complete look-around of the cockpit from the armor plate forward, it looks so incredibly all-familiar - a very good thing. : )

Edit: Speaking of take-off, you should only need 50" to 55" MP. Many guys can get by with using only 44" to 46" MP on take-off, but with very light-loadings (i.e. display type aircraft). The trim should be dialed in at 5-degrees to 6-degrees right rudder. The aileron and elevator trim should be left at 0 (though for a minimum take-off run, you can trim the elevator up to 6-degrees nose-up). Just as in the real aircraft, you should have to keep the stick well in the right side of the cockpit to counter-act the torque/p-factor, which will want to roll the aircraft to the left, especially just as you break-ground.
 
The .50 cals are incredible!!! This is alot of fun[not my video]I'm still trying to take-off!!:icon_lol:
[YOUTUBE]yastQYz6PMk&feature[/YOUTUBE]

[YOUTUBE]h_NKawEIZ2I&feature[/YOUTUBE]
 
Takeoff advice: hold full aft stick until just short of flying airspeed - not sure if that's realistic, but it dramatically reduced the amount of rudder needed.
 
Good point, Barlfy! Usually you want to keep the tail down until you reach about 65+ mph, otherwise the aircraft will be much harder to keep straight. In the old WWII instructionals, they actually advise to take-off in a three-point attitude with the P-51. Some of the 'old guys' still do that today. When the tail is up, the aircraft is also prone to weathervaning, so it is also highly encouraged to land with all three-points at once, as then you'll have better and more immediate control of the aircraft, though if visibility over the nose is important to you, then it just demands more attention on the rudder when the tail is up. They always say it is a sign of a good pilot, when he/she is quick with the rudder pedals.
 
Although I guess I could look at the manual they issued, have they reproduced the tail wheel locking mechanism with the control stick? If completely accurate, when you push the stick forward, the tail wheel will be un-controllable from the rudder pedals, but it will be full-castoring, allowing you to turn sharply using brakes and a bit of throttle. With the stick back, the rudder pedals control the tail wheel, but you only get 6-degrees of travel in either direction. Because of that, it is another good reason to keep the stick back and tail wheel on the ground as long as you can.
 
Yeah a close second to the time I wasted,I mean spent tweeking Microsoft's sims would be DCS. Probably tied with the IL2 series.
Even at my peak of hardcore simming, configuring the HOTAS,remembering the keystrokes and tweeking the computer to miserably run them took alot out of me. The F-15 laughed at any system I threw at it while the flying the Blackshark, managing the systems,targeting,avoiding the terrain AND not being shot down made quantum physics string theory seem simple.
I feel like Homer Simpson... What was his quote... "Everytime I learn something new it pushes something old out." I think I am at that stage.:icon_lol:
 
Patrick,

Thanks for sharing the videos! they look absolutely fantastic bro. I see they have airborne AI targets, are there ground targets as well? I watched the second video and am suprised you didn't bring back some foliage with the low level passes. Anyway, payday's tomorrow...woohoo! Can't wait to give her a whirl.
 
Whats the deal with downloading the files?:isadizzy: I can't seem to get anything to download/work?!:isadizzy:
 
Thanks for the Videos. I must say, my interest is getting it's schwing on. I'll let you boys work out the Beta bugs before diving in.
 
Nah unfortunately it's just in the DCS world - Caucasus perhaps? It is a pretty immersive environment, if not a familiar one.
 
Nah unfortunately it's just in the DCS world - Caucasus perhaps? It is a pretty immersive environment, if not a familiar one.

Hmm, having just read through the forums and it seems as though this is akin to something along the lines of World of Tanks, where the era's and nations don't matter, but you compete or fly in an open environment. Not sure how much fun it would be flying against AAM armed jet aircraft and helo's. Beautiful plane and did see some other German planes in development but was really hoping this would be a true WWII or even 50's era simulation. I'll await further development on this one.
 
I like it very much so far! I'm really not that interested to use the sim 'in harms way' but like to operate the airplane in airshow display mode. :)
Although it is nice to be able to fire the guns, I have to say.
 
Very interested to try this, but the sounds on start-up seem off. It sounds as if it's idling far to high, and lacks that tell-tale Merlin sound. It should sputter, burp and fart while idling. This sounds as if it goes straight from start-up to a high RPM. Anyone else notice this?
 
There are some minor issues, including the sound, but they do acknowledge that this is still a beta. It is a complete and very enjoyable flight experience as is - it flys exactly as you would imagine a real mustang does. Coolant and oil radiator / heat management is not included yet, nor is WEP. I'm sure there's a few other things.
 
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