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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

New DCS Mustang WIP Screenshot

Awesome! I didn't realize it was available in beta -- gotta pick it up! (And I for one am super-excited that there are guns and things to use them on... That's what P-51s were designed for! <g>)

I hope you can mix the realism settings. I have zero interest in realistic engine startup procedures (unless they're fairly simple; the startup realism ruined the Falcon mods for me), but I do want a realistic flight model.
 
Well, couldn't resist it anymore. I bought it and now just have to download it, though I think if you already have A-10C, it's just an additional add on, therefore a smaller download....I hope. can't wait to try her out. Checking their forum, there does appear to be various add ons in the works, so I'll stay hopeful of some period specific releases later on.
 
LMAO! I suck at this pilot stuff in DCS....Looks absolutely fantastic! I suck because for the life of me, can't even get her off the runway without cartwheeling and destroying her on the ground or some other object that jumps into my takeoff path. I gotta read the manual on this one, plus figure out how to lock out the swivel on the tail wheel.

Anyone else's tires orange? Mine are. Not sure if it means my video card is going bonkers or what.....but everything else looks great.

Anyway, thanks for the snapshot reviews and shared videos/pics. Definitely swayed my decision.
 
Hello Matt,The P-51 can be a real handful until you get used to the prop torque.That Big Merlin is a Beast!!! There are a few thing you can tune until you get used to her.

Under **Options** Menu go to **Special** Tab.There you will find **Auto Rudder** enable that.Go to the **Take off assistance** slider and adjust that to your liking.Other than this you can go into your DCS controls and edit the Axis for your Joystick/Rudder Pedals.

And Yes the Orange wheels are a known issue and already corrected for the next beta:applause:
 
Hello Matt,The P-51 can be a real handful until you get used to the prop torque.That Big Merlin is a Beast!!! There are a few thing you can tune until you get used to her.

Under **Options** Menu go to **Special** Tab.There you will find **Auto Rudder** enable that.Go to the **Take off assistance** slider and adjust that to your liking.Other than this you can go into your DCS controls and edit the Axis for your Joystick/Rudder Pedals.

And Yes the Orange wheels are a known issue and already corrected for the next beta:applause:

Thanks for the heads up Patrick. It's truly a humbling aircraft, which to me smacks of fidelity, though is it really that torquey in real life?


I too saw the MiG 21 and hope its a sign of things to come, ie F4 and potentially some Centery series, along with other MiGs and Mirages. Of course, WWII era stuff would be cool too.

Glad I purchased this now.
 
I wonder what would happen if they modeled a Griffon Spitfire or Sea Fury? Those require far more attention on take-off than a Mustang.
 
I wonder what would happen if they modeled a Griffon Spitfire or Sea Fury? Those require far more attention on take-off than a Mustang.

LOL, I would always have to start in the air. I did get some stick time tonight and successfully got into the air, thankfully without a wingman next to me, rolling at the same time.

John, is your model as equally torquey? I have truly enjoyed the current string of pics you've posted and see your model as a must have future purchase as well.
 
LOL, I would always have to start in the air. I did get some stick time tonight and successfully got into the air, thankfully without a wingman next to me, rolling at the same time.

John, is your model as equally torquey? I have truly enjoyed the current string of pics you've posted and see your model as a must have future purchase as well.

Thank you Matt, though to answer your question completely, I'm not really in the position to say - hopefully someone who has experience with both can compare them. I can say that it does require some good amount of right foot, to keep the nose straight down the runway, and a bit of right stick to keep the aircraft from rolling to the left after breaking ground (the slower you are when you break ground, the more pronounced it is). I've heard people tell me it is impossible to take-off with the Warbirdsim Mustangs, but then they become very accustom to it and it is no problem - and I have had people tell me it was a breeze all along. The flight dynamics for the WBS Mustangs were designed be Albert Patrick, and one of the things I like most about the take-off dynamics is having to hold some right stick in - when you watch Mustang take-offs, if the pilot isn't right on it, you'll see it start to roll to the left immediately after takeoff, and then the pilot quickly corrects it - you'll also see at times, when the pilot has too much right stick in, and the aircraft will suddenly roll a bit to the right after takeoff, requiring the pilot to quickly react to level it out again.

The reason I bring up the Sea Fury and Griffon Spitfires, is because I have heard a pilot mention, who has flown all three, that you can bring the power right up on the Mustang, and still be able to keep the nose easily pointed straight down the runway. With the other two, if you do that, the aircraft will be off the runway and into the grass in no time at all. Those really require fine etiquette when it comes to bleeding in the power, as the torque and p-factor they exude are far more greater felt.
 
Interesting post by one of The Chief Developers at DCS who I believe is responsible for the flight model of The P-51.

YoYo,
Ok, I see this is a time to clear things up.
First of all - the elevator movement is the same real Mustang has. You surely can use curvature for the joystick axes but I must say that you spoil the stick feeling of the real plane.
Of course real stick has more travel than joystick... but I think that artificial nonlinearity is worse than a scaling.
I think nobody uses 100% fuel loading in ME. Having 100% of fuel you almost have no ability to maneouver the plane because of aft balance and extremely low stick travel per 1 g.
So I never use non-linear stick curves for AFM since Su-25 arrival.
I use CH rudder pedals that is not significantly better than Saitek. The main problem at TO is not the pedals itself. Using rudder you have to anticipate plane movement and not to fix its attitude only. I mean that you must counteract not only attitude but yaw angular speed firstly acting like a damper. Never hold rudder deflected waiting for the nose position reaction - be ready to apply opposite rudder to stop its movement.
When you are raising the tail apply right rudder simultaneously - it's better to release it if you overshoot a little - and then be ready to apply opposite rudder as you are stable in two-point attitude because of reduced P-factor.

And do not raise the tail too fast - the faster you do it the more right rudder you have to apply.
Anyway, you can use 100% of TO ASSISTANT to see how it controls the rudder.[/unquote]

Aso a nice post on tuning your Axis settings///

Some hints for those who want to use absolute axes for trim.

Input settings.
It's very individual but I think these values can be taken as initial.
Rudder - Curvature 22 to have smooth control near zero and full authority for take off.
Rudder trim - Saturation Y 20...25 (6-7.5 degrees of rudder max), Curvature 0...10
Elevator trim - Saturation 20, Curvature 15
These setting are good to have precise control.

If your devices allow to have more resolution for elevator trim you can extend Y saturation range.
 
Wow.. Just WOW.

Owned all the DCS all and finally just got burnt out with A-10. Just to much complexity for my brain and my computers. Spent more time thumbing through stacks of info, setting up my HOTAS and tweeking graphics.

But now with a simplified aircraft and probably more streamlined and optimized coding, I think DCS has a winner. After a hour of setting up my X-52 and a few graphics settings changes I am running smooooooth and stutter free. Impossbile for me on A-10 to achieve that. I just tamed my elev,ail and rudder a little, way to twitchy at first, and the last few hours have been sweet.
This is like the Dodosim of P-51s. And that comes from someone who owns ALL the P51s for FSX. With TrackIr and what seems to be a totally clickable cockpit, I used few keystrokes. Without the 10,000 commands with the Blackshark and A-10 that needed to be committed to memory, alot can be controlled easily through a basic Hotas and within the vr pit.
So after swearing off DCS after A-10 I am glad I dove in and got the Mustang.
The last hurdle however will be to see how the sim performs within a campagn with lots of ai which as you know crippled alot of systems on their last few,Blackshark,A10,F-15.....
 
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