cable_force_adjust
tail_hook_position
tail_hook_length
wing_folding_system_type
The above are from CFS2 and go into the aircraft.cfg
Note that in CFS2 wing_fold_system_type is used. Looks like CFS3 added "ing". Below is the full set of keys related to them.
[TailHook]
tailhook_length=4 ;(feet)
tailhook_position = -23.6, 0.0, -1.0 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 1.0
[folding_wings]
wing_fold_system_type = 0 ;0=None (CFS2 key name)
wing_folding_system_type = 0 ;0=None (CFS3 key name)
fold_rates = 0.12,0.11 ;Percent per second
The defalt CFS2 ingame keyboard commands are Shift+W for wing fold and Shift+H for the tail hook. I'm butting them be In the CFS2.cfg the Keyboard keys are listed in [KEYBOARD_MAIN]. If CFS3 has a [KEYBOARD_MAIN] you may be able to add them to the list.
[KEYBOARD_MAIN]
TOGGLE_WING_FOLD=87,9
TOGGLE_TAIL_HOOK_HANDLE=72,9
In CFS2 any aircraft can be give folding wings and tail hook even if the model dosen't have them as all you need to do is add the [folding_wings] and/or [TailHook] sections. When the wings are folder you can taxi around but can't take off no mater how fast you get going so you may be able to test if the folding wings work in CFS3 with any aircraft you have.
Testing the taill hook my not be possable as you need to know if CFS3 still has the carrier logic. For the hook you need the [LANDING AIDS] and cable.#. Even if the carrier logic dosen't work maybe the tail hook could be working as an animation.
If you need a model that uses folding wings and tail hook I have a gMax F4UA Corsair I rebuilt for CFS2. You should be able to convert it to CFS3 for testing purposes.