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new field for us.

Blood Hawk

The prob is in order to get movement up or down using the elevator I've had to really mess around with the elevator setting in the .air file and that has an odd effect on animations. As you can see when I use elevator down the gun is aimed up and up over 90 degrees do to changes made in the .air file.

View attachment 1143

misson

I can get the stock CFS2 tanks out of the .bgl by use of Model Converter X. I've also had some luck getting the CFS1 tanks out of the CFS1 library.bgl (I can't seem to use the CFS2 scenery_cfs_library.bgl that has the CFS1 objects to work) but they are well not the best looking.


View attachment 1144
 
I've thought also to use some sfx jets or 3d max jets, without work on the model, i can live without gear amimations. Or for AI use.
 
Known planes

The first one is a Short-Mayo combo-plane of 1938. It was a project for Imperial Airways to create a post plane for atlantic traffic. The big flying boat was supposed to lift the smaller plane up into flying height, release it and then it would have the range to fly across the Atlantic by itself.
The second plane is more difficult, but it could be a Yak 17 - an experimental fighter where the russians placed a jet engine in the nose of a conventional piston engined fighter, their first jet fighter, I think.
The last one is an Ohka, (cherry blossom) suicidal bomb - a rocket driven plane with a one-ton warhead in the nose. Called "Baka" by the allied (japanese for Fools plane)
Finn
 
Geting aircraft into CFS2 isn't too hard. Even basic gear up and gear down amimations isn't too hard. Problem is the polygon count is offten way to high for it to be used in CFS2 for any but Free Flight. Another problem is even if the polygon count is good to okay you will likely need to scrach make LODs so it could be used in large numbers in missions.

Doing LODs can be hard even more so if you have to do textue mapping to a complex texture(s) while other times it gets boring.
 
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Doing LODs can be hard even more so if you have to do textue mapping to a complex texture(s) while other times it gets boring.
Thank u for to b positive ! haha:highly_amused:
Ok blood hawk and allen, lets do a multiplayer tank session!
 
Quite the Debbie Downer arn't I?

You can do quick and dirty LODs like I did for the J2M3 Raiden. Even doing Q&D LODs textue mapping to a complex texture(s) is still not fun.
 
Quite the Debbie Downer arn't I?

You can do quick and dirty LODs like I did for the J2M3 Raiden. Even doing Q&D LODs textue mapping to a complex texture(s) is still not fun.
ya ! i know that! that´s why i dont make it!
 
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