In case anyone is using the FSX style darker green textures & now has airfields that stand out too much ...
Waiting on permission from Pen32win for his PNG background bmps
OG NEI airfields (Java Ports) being worked on as we speak
Xaviers fields need a rework - that'll take a while, but it can be done
Maskrider thoughtfully coded his field so that where they call for background bmps, they'll take them from the main texture folder.
Now this means there's a workaround, that won't turn your whole world jungle green.
So long as you loaded his fields as a separate scenery, you can pop in texture bmps into the relevant texture folder wherever you need them. The sim will always look in the texture folder for any scenery set, & only go looking in the main texture folder for those called for that it can't find elsewhere.
For instance, Maskrider's Ambon Laha uses 006...bmps & 047...bmps.
The first picture shows it uing the Stiz Pactex 2 textures in my main texture folder.
The 2nd folder is after I copied 006b... & 047h... bmps into my Maskrider DEI/ Texture folder.
Hey presto! now blended with a darker green.