Gotha G.IV and G.II coming along
Hello folks,
With Ravenna busily doing the DP and testing how the models show up under hardware accelleration in CFS2, modifications have progressed considerably.
Given the darker shading textures have in CFS2, wings had to be re-structured completely to avoid the strange shading effects in the wing components.
Then, because of the G.IV´s firing tunnel, there was a serious parts-count limitation, as parts-count for single parts as opposed to structure and component contained parts was considerably higher than that of the G.II.
For the G.IV, wing sections had to be added using SCASM, as the complete model wouldn´t compile in AF99.
The aircraft.cfg was also written in CFS2 style, and there are still some contact point issues, but it seems to work. The .air file also had to be adjusted, as planes imported from CFS1, even containing CFS engine and peopeller parameters, seem to develop about twice the performance than they should have.
Additionally, the Gotha G.IV´s Mercedes D.IVa high-compression engines have a totally different performance curve than normal engines.
These cannot be given full throttle at Sea Level, and are limited to about 225 instead of 267 Hp there, and as altitude is gained, throttle can be pushed forward until at the rated altitude of 4265 ft (1300 metres), the full 267 Hp are unleashed.
The gates that limited throttle lever travel were removed by the commander at certain altitudes, and but in the .air file it is done automatically with convenient "sculpting" of the Torque graph and Propeller Graph tables.
This art was discovered by Ivan of the CFS1 SOH forum, and I have been able to adapt the G.IV .air file parameters for CFS2 accordingly. It has also worked very well for the CFS2 Zeppelin Staaken RVI, both for the Mercedes engines as for the Maybach MbIVa engines, which incidentally are rated with 245 Hp at 2500 metres (8022 ft) - so although they have less power at low altitude, theitr ceiling is 2000 ft higher.
Anyway, while the Gothas are being finished with small details here and there, here are a couple of screenshots.
Cheers,
Aleatorylamp