Pat Pattle
SOH-CM-2024
After much gnashing of teeth I had one of those rare moments of clarity.
This is a wip. I've learned that you must not fanny about with the .mos files but only their .dds textures. The way the mos files are set up with multiple layers and alpha images makes them too easy to break.
This has been done by modding the 031summer1 textures, which are: a_largecitytrees01, a_largecityroads01 & a_largecityfields01.
In the landclasses.xml file under large, medium and small city I removed all other .mos references except for this one.
The files are here if anyone would like to try. Stick all 3 in your ETO/Assets folder.
https://www.dropbox.com/s/zp2qprzo38ub8h7/CFS3Citytest220622.zip?dl=0
This is a wip. I've learned that you must not fanny about with the .mos files but only their .dds textures. The way the mos files are set up with multiple layers and alpha images makes them too easy to break.
This has been done by modding the 031summer1 textures, which are: a_largecitytrees01, a_largecityroads01 & a_largecityfields01.
In the landclasses.xml file under large, medium and small city I removed all other .mos references except for this one.
The files are here if anyone would like to try. Stick all 3 in your ETO/Assets folder.
https://www.dropbox.com/s/zp2qprzo38ub8h7/CFS3Citytest220622.zip?dl=0