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The Staff of SOH
Thank you Manfred but it only lists the textures that were in the original model to begin with. I'm trying to add a whole new texture for the glass. I applied the "default transparent" using the texture that the model part originally applied to but it's not vey transparent using that texture, so I wanted to reference a whole new texture and see how that worked.
LouP
Hey Awstub, I need to reverse some animations but nothing comes up when I right click. What version of MCX do you have?
LouP
First, Thank you, you guys have been a wealth of information and I am having a blast tweaking stuff. I have an aircraft where the guages seem to be hiding just behind the bitmap of the vc panel. I need to either nudge the gauges a little further in or move the vc a little back. I was playing with the transformations and don't know if that's where I should be looking or not. Any more help will be appreciated.
LouP
Right, but in the case of this model, It looks really bad without if there. I was trying to move that piece back a bit or the guages forward. Maybe it can't be done. Learning so much with this thing.
LouP
The only way you can really move a model part would be to isolate it in McX and then export it into a format that you can then open in a modeling program.
Hi,
It is not correct.
If you just want to move an existing model part, use the "transformation" settings to move the model part in the desired direction, or even rotate it.
You should only isolate, export or delete a model part if you want to replace it with another.
Best
Jean