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new material in model converter X

Assuming it's my old FS9 Anson, load the interior model into MCX, and open the material editor. Look for the "$ans_vc" texture (should be the first one). In the properties, scroll down to the "Z-bias" setting. Try changing that to -1 and export.
 
I took a look at the Vc of
In my opinion, it is not the Z-Bias that is involved, but you must modify the two parameters of the "Framebuffer Blend" to make it transparent:

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Yes, you do need to change the framebuffer blend, but the actual gauge plane is slightly behind part of the panel mesh. Changing the z-bias will fix that.
 
Yes, you do need to change the framebuffer blend, but the actual gauge plane is slightly behind part of the panel mesh. Changing the z-bias will fix that.

Thank you, Dave (thank you both). Also, thanks for the aircraft, Dave. I can't wait to get her operational again. :redfire:

LouP
 
Adjusting the Z bias worked great but it was on the ans_vc (without the $ sign) material.

LouP
 
Hi,
It is not correct.
If you just want to move an existing model part, use the "transformation" settings to move the model part in the desired direction, or even rotate it.

You should only isolate, export or delete a model part if you want to replace it with another.

Best
Jean

Interesting. I should not have said "the only way", since there usually seems to be any ways to do things.
I have never done it via the transformation setting, since I have not seen any description on how to do it that way....so I do it the way I described instead. Fortunately for me, it has worked well.

I'm always looking for better/easier ways to do things and since others are apparently not familiar with how to do this, would you mind describing the procedure for us?
 
No worries. I think you will never stop learning with this stuff, it's one of the things that makes it so much fun. I'll never get over the wealth of knowledge here at SO, it's awesome. So I have another brain pick. lol I am working on a couple of models that disapear in the sim when I add the additional props and I'm sure it's happened to some of you. Is there a fix for this or is the model beyond repair (as far as the props)?

LouP
 
awstub, just reading your post makes it sound easy. I'm trying to follow the CalClassics tutorial for a base FS9 to P3D conversion on a favorite Piglet helicopter model that some how missed conversion to FSX. I was unaware about using other programs besides Gmax. As you mentioned I am looking to add pilots, weapons, and some minor VC things. I'll experiment with your system and see how far I get.
 
awstub, just reading your post makes it sound easy. I'm trying to follow the CalClassics tutorial for a base FS9 to P3D conversion on a favorite Piglet helicopter model that some how missed conversion to FSX. I was unaware about using other programs besides Gmax. As you mentioned I am looking to add pilots, weapons, and some minor VC things. I'll experiment with your system and see how far I get.


Well, "easy" means different things to different people. The method I use (i.e. with Blender) is easier for me, but others have methods that are easier for them...and probably more efficient too.

Regarding Blender......I use version 2.79 rat the moment, because it works with the Blender2FSX add-on. With it, you can export directly from Blender to an FSX or P3D .mdl file.
Once they make Blender2FSX that works with Blender v 2.82 I will switch to that.

I consider myself to be mediocre at best. I am willing to help others though, since I know how difficult and frustrating it can be.
Its super fun to convert something and get it to work though and once you get the hang of it you will want to do it even more.
 
I have only converted one prop airplane so far, and I'm sure it was by accident, but it not give me any problems.

No worries. I think you will never stop learning with this stuff, it's one of the things that makes it so much fun. I'll never get over the wealth of knowledge here at SO, it's awesome. So I have another brain pick. lol I am working on a couple of models that disapear in the sim when I add the additional props and I'm sure it's happened to some of you. Is there a fix for this or is the model beyond repair (as far as the props)?

LouP
 
No worries. I think you will never stop learning with this stuff, it's one of the things that makes it so much fun. I'll never get over the wealth of knowledge here at SO, it's awesome. So I have another brain pick. lol I am working on a couple of models that disapear in the sim when I add the additional props and I'm sure it's happened to some of you. Is there a fix for this or is the model beyond repair (as far as the props)?

LouP

I've never had models disappear in the sim, but I did have a problem with the occasional merged part not being visible.
That turned out to be a LOD issue. The merged part, from a different model, had it's LOD set at a different value to the model it was being merged with. Could be worth checking that.
 
Here a copy of an email sent to a friend for the use of the "transformation" tool in MCX.

The texts are in French. Their translation:

Image 1
right click on #transformation then left click on transformation

Image 2:
right click on transformation then left click on Edit transformation

Image 3:
Modify the parameters X Y and Z, they are in meters, then click on OK.

It is also possible to rotate the modelpart or change its size.

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Great stuff, D5turbi. Thanks!


Here a copy of an email sent to a friend for the use of the "transformation" tool in MCX.

The texts are in French. Their translation:

Image 1
right click on #transformation then left click on transformation

Image 2:
right click on transformation then left click on Edit transformation

Image 3:
Modify the parameters X Y and Z, they are in meters, then click on OK.

It is also possible to rotate the modelpart or change its size.

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Delighted to have been able to help.
For my part, it is the "still", "slow" and "blurred" propellers that cause me insoluble problems although I followed the tutorial from calclassic to the letter.:banghead:
 
Delighted to have been able to help.
For my part, it is the "still", "slow" and "blurred" propellers that cause me insoluble problems although I followed the tutorial from calclassic to the letter.:banghead:

Yep, sometimes they just don't work. I've seemed to have trouble when the props are created with multiple parts and the animation is defined in different levels of the "tree" that make up the prop. It's gotten to the point where I know which ones are going to work and which ones won't before I even test them. I'm right there with you :banghead:

LouP
 
OK, the model in question combines everything you report:

counter-rotating propellers, with variable pitch, made up of multiple parts.

So I drop for this plane which seems impossible to convert in full for P3D.

Too bad, it's a beautiful bird (Tupolev Tu-114) :frown-new:
 
I'm sure there is a way, I just haven't been able to find it yet. I am more and more impressed all the time with McX.

LouP
 
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