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New Runway Textures Pack

shphawk
It may be possible to build new runways in gmax. We have the length and width of the stock runways but doing so for all stock runways would be a pain in the rear.

That would be a lot of work, but I'll consider giving it a shot. Right now, working on four mods is enough. Lol

Chuck
 
Best to work with is extended bmp because you can work on a high def paint and then convert it to extended bmp without loss of detail...
and probably best of all... an extended bmp for each layer...

Ciao for now,
G.

I'll get some bitmaps uploaded as soon as I am able. Thanks Gaucho.


Chuck
 
I looked into the PSP and something about 3 in holes don't work. I layed out a 10 feet by 15 inch like listed in the Coral and dirt runway textures thread and 29 holes across just don't fit.
 
I looked into the PSP and something about 3 in holes don't work. I layed out a 10 feet by 15 inch like listed in the Coral and dirt runway textures thread and 29 holes across just don't fit.

With the texture size vs the runway size, there is no way to pull it off. The holes in my texture are 1 pixel in size and I used as many would fit. It's slightly off from scale, but it's as good as it is going to get.
 
PSP has been used for fencing material in the Philippines ever since the war. I'd say you got the color just about right.
 
I was in Viet Nam throughout 1969... a whole year...

Let us not get into Bizantine discussions over exact colors...

The weather in Phu Bai... Quang Tri... (I Corps) where I was, was totally different from Da Nang... less than 70 Km down South...
The Delta.... the coast in Vung Tau... Cam Rahm Bay.. etc. etc. ad nauseam... ALL DIFFERENT...
We had walkways... in our compound made with PSP planks... next door... the air base... on the runway... ALL FRIGGING DIFFERENT COLORS...
NO UNIFORM COLOR... GENERAL COLOR.. YES... BUT IN THE MUD during the monsoon... or sandy in the hot summer... ALL DIFFERENT!!!

Same applies to camo colors... more sun, less sun... on the coast... inland... NO TWO AIRCRAFT THE SAME...
In the final analysis... "rivet counting over colors" makes no frigging sense... The picture shown... looks just about the same as what I walked on
right out of my "hooch" back .... I hate to think how many years and good times ago... lol

G.
 
With the texture size vs the runway size, there is no way to pull it off. The holes in my texture are 1 pixel in size and I used as many would fit. It's slightly off from scale, but it's as good as it is going to get.

I tried to make a plank in gMax. My thought was to make a small but detailed plank than use it as master template to make large but simple sections.
 
I tried to make a plank in gMax. My thought was to make a small but detailed plank than use it as master template to make large but simple sections.

Hey Allen. If you haven't already, download carepackage2.zip above and check out grid.jpg Look really close. The grid is so small that windows doesn't render it correctly zoomed out.
 
The Great Color Debate

PSP has been used for fencing material in the Philippines ever since the war. I'd say you got the color just about right.

not really. That fencing is 70 years old now and all paint has rusted away over many years.

I'm uploading the images that I've been pulling color from. One thing I've realized doing this is that no one solution is going to please everyone. What adds to your realism in the sim may detract from other peoples. I intend to include options in the final package. I've gotten input from several people and I'm trying to incorporate everyone's ideas. I'm am also uploading a rust free texture here so that anyone who wants to take a stab at it can try their luck. Thanks for the kudos and the constructive criticism. Ignore the runway66.jpg, SOH converts bmp's to jpg's.

ShpHawK
 

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ATTN DVSlats

Wondering if this is closer to what you were talking about. The new color kind of gives a good bare metal look.
 

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I think you are right down the alley with this one...
G.

Thanks Gaucho. Here are the BMP's you were asking for. Sorry for the delay, it's been a busy week. they are 24 bit, but the image quality is lossless. As long as we don't resize anything or convert to a different format it should stay that way. I know you don't like my rust, and honestly I'm not satisfied either, but I have a lot of other little details to take care of and I may not get around to fixing it. I was thinking about including a paint kit with the package in case anyone wants to take a shot at it.

ShpHawK
 

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