• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

New Scenery Idea...

This is with no colour correction, no autogen, no water mask for that puddle at the end of the runway, nothing - because I don't know how to do any of that stuff.

It's at level 16 (so the area would need to be widened a lot) and there are some issues with the mesh that could cause grief with flattens. The colouring is way too green - as you can see against the summer textures, which aren't that bad (although winter, as expected, looks terrible.)

Oh. And that hangar is TINY. That would need to be hand built, because the smallest default object hangars are five times the size.

The third shot shows what it's like up close with the ground texture detail slider fully right.
 
Well as I seem to be the only person here now and I need sleep, I've uploaded what I have to my site so anyone else who wants a play can grab it and, er, play.

There are two directories in the folder. The "charltonpark" one is the compiled FSX scenery, which you can dump in FSX/Addon Scenery, add using the Scenery Library editor and look at. The ADE one is exactly what it says on the can. It contains the jpg I used as a background, the text file containing the co-ordinates for the background and the ADEX work file for the aerodrome. Just copy and paste - it won't overwrite anything in your ADE install.

I've been through every directory and scenery object I can see looking for Longleat and not found it, so wherever ACES have hidden it, they've hidden it in a folder and bgl file not called "Longleat", "XPack" or "Acceleration".

FileZilla says it'll be finished in about six minutes, so if anyone wants the file, wait until after whatever the next round hour is on your clock (0100 here in Blighty) and the link should work. If you try it before, you'll get a partial file or no file found.

http://www.ianpsdarkcorner.co.uk/modern/charltonpark/CharltonPark.zip
 
Here's what I was able to get for an image. The green is a bit off and needs to be somewhat deeper in color, but overall, not too bad.
 
With some additional color correction and changed to something other than the gosh-awful winter texture that turns the south of England into a desert of all things, lol.

Addendum to last post: Night map!
 
Thanks. . .I added a shot of the night mapping too.
Some "low level" intensity rwy lights down each side of both rwys might not look too bad. . .it's gonna be really dark in that area during a night approach, lol
 
Last shots for this evening. Added Autogen vegetation (some trees need to be smaller and some more added in some places (rows)), added water to the pond and the swimming pool. I'll add a flatten, only under the two rwys and no place else. The mesh problems that IanP had don't show in mine, which means whatever I do, will probably not work for everyone, lol. . .big surprise.
 
Wow!!!!!:ernae: It's amazing what you guys have achieved in one night, this is truly fantastic! Really looking forward to the finished result, I know it will be something special. This was a nice treat to wake up to.
 
I love this series - watched it when it was first screened and then bought it again recently on DVD. Some fantastic flying sequences by RH and co.

Look forward to seeing the finished result.
 
The flatten is only an issue depending on what you decide to flatten, really. Because I automatically rigged the place for AI, with taxi paths, a hold and both runways activated, I had to flatten quite a bit. If you didn't and left it as a slope, you'd lose wheels underground occasionally as you move around, but it would be more realistic. Or you could just flatten the runways and taxiway to the hangar, but that leaves a significant up-slope behind the hangar as it is quite a bit higher than the centrepoint of the runways (which, surprisingly, is actually the crossing point).

The other things that concerns me a little about the area of grass from the hangar to the larger runway is that there are two trees that overhang it. Knowing how big the crash detection boxes are around some FS objects, those might not be possible to put in, unless you always want to taxi with crash detection turned off.
 
This is cool. I am just reading the book "Fighter Pilot" by Paul Richie which is about his life in the Battle for France in a Hurricane squadron, very immersive. A great read for anyone who enjoys such books. Looking forward to this, cheers
 
I've been through every directory and scenery object I can see looking for Longleat and not found it, so wherever ACES have hidden it, they've hidden it in a folder and bgl file not called "Longleat", "XPack" or "Acceleration".

Great project...:applause:

I had a search through the bgl files using Instant Scenery from Flight 1.

In the FSXP_Buildings.bgl the main building is;

LDM_Longleat_House01

Also, there are some trees native to the UK in fsxp_missionobjects.bgl.
Filenames;

Longleat_Tree_BlackPoplar_01
Longleat_Tree_BlackPoplar_02
Longleat_Tree_BlackPoplar_03
Longleat_Tree_Chestnut_01
Longleat_Tree_Chestnut_02
Longleat_Tree_Chestnut_03
Longleat_Tree_Oak_01
Longleat_Tree_Oak_02
Longleat_Tree_Oak_03

Instant Scenery is opened inside FSX so where these bgl files reside in the program I do not know. I'm searching now......
 
OK, the search is complete.....

The bgl files can be found in

Microsoft Flight Simulator X\Scenery\Global\scenery

Hope that helps.
 
Thanks very much Andy - I'll stick that into the AFD file and reupload shortly.

I'll be honest - at half midnight this morning, my search could probably have been better than it was! :icon_lol::sleep:
 
. . . . .The other things that concerns me a little about the area of grass from the hangar to the larger runway is that there are two trees that overhang it. Knowing how big the crash detection boxes are around some FS objects, those might not be possible to put in, unless you always want to taxi with crash detection turned off.
Ian, all I have to do is edit the photoimage to remove the trees.:salute:
 
Great project...:applause:

I had a search through the bgl files using Instant Scenery from Flight 1.

In the FSXP_Buildings.bgl the main building is;

LDM_Longleat_House01

Also, there are some trees native to the UK in fsxp_missionobjects.bgl.
Filenames;

Longleat_Tree_BlackPoplar_01
Longleat_Tree_BlackPoplar_02
Longleat_Tree_BlackPoplar_03
Longleat_Tree_Chestnut_01
Longleat_Tree_Chestnut_02
Longleat_Tree_Chestnut_03
Longleat_Tree_Oak_01
Longleat_Tree_Oak_02
Longleat_Tree_Oak_03

Instant Scenery is opened inside FSX so where these bgl files reside in the program I do not know. I'm searching now......
I've always had those in Instant Scenery, it just depends (in the options) what global and local object libraries you select to be available. I usually don't use anything that shows to be "FSXP" because that limits it only to those who have Accel, but yes, those are easily accessible.
 
I've always had those in Instant Scenery, it just depends (in the options) what global and local object libraries you select to be available. I usually don't use anything that shows to be "FSXP" because that limits it only to those who have Accel, but yes, those are easily accessible.

Interesting thought process Ed. I would use the accell items over 3rd party objects, but I do try to use as few as possible when working on scenery. Interesting that Ian has mesh issues and you don't, wonder what is causing that as that area really doesn't have any mountains or such.. I'd just flatten the whole airfield, with the area being so flat I doubt it would be noticeable much.

Seeing Ian's response on the trees and crash detection made me wonder, how many actually fly with it on? Seeing as there is no damage modeling in FSX, I can't see a reason to ever turn it on and when I make objects I always remove the crash boxes.

Looking good guys! :ernae:
 
I don't know why ADE didn't pick those up when it did its initial scan, seeing as it has picked up most things from the default directories. That might be specific to my machine, I don't know.

Anyway. I tried doing this with the A2A WW2F Spitfire I and it didn't work. I'm having problems with the model of that for some reason and it isn't visible in tower view or when used as AI, but it's fine in spot view. Anyway. Here's a later war variation. ;)

Longleat House is much bigger than Charlton Park, so it would still be better to try and model something more like the real building if possible.

Michael: There's a >20m drop across the airfield. It's not massive, but if the flatten is too big, you end up with a distinct slope behind the hangar. Moving the field up a bit would just move the problem to the other end and you'd get a big drop off on the south edge instead. We need the ability to have sloped runways in whatever sim comes next (and don't mention :pop4: X-Plane!)
 
. . . . .Seeing Ian's response on the trees and crash detection made me wonder, how many actually fly with it on? Seeing as there is no damage modeling in FSX, I can't see a reason to ever turn it on and when I make objects I always remove the crash boxes.
Yea, I turned crash detection off years ago when I started flying MP a lot and found people spawning right on top of me or taxiing into me to get to another parking space, lol.:isadizzy:
 
I'm going to add a flatten just to cover the taxiways and rwys and see what that looks like when loaded. I'm also in the process of adding buildings right now.:salute:
 
Back
Top