Thudman submitted a new resource:
CFS3_HMS_Implacable_Class - HMS Implacable Class carriers for CFS3
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A couple more adjustments
With the full height versions the .m3d files are using a rn_illustrious.dds (not in the package) instead of the included files rnimplacable44.dds or the Indefatigableb.dds, easy hex edit fix
The stack smoke needed a little tweak in all versions, change the effects entry from
<Effects>
<Effect Type="Track" EffectName="fx_smk_plume_ship_m" PosX="13.0" PosZ="-6.0" PosY="20.0"/>
<Effect Type="Track" EffectName="fx_wake_a_cruiser" MinVel="0.1" MaxVel="100"/>
</Effects>
to
<Effects>
<Effect Type="Track" EffectName="fx_smk_plume_ship_m" PosX="13.0" PosZ="14.0" PosY="33.0"/>
<Effect Type="Track" EffectName="fx_wake_a_cruiser" MinVel="0.1" MaxVel="100"/>
</Effects>
Another thing I noticed was something funky with the guns on the ship, when the stations rotate to open fire on a target they dont rotate on the axis of the mount, I'm not sure whats going on but you can see in the image below, note the guns sitting to the side the ships deck on the right.
When no enemy aircraft are around they sit in the correct place on the deck, maybe something down to the differences between CFS2 and CFS3, its no biggie, you really dont notice it if your flying around, it was only because I was concentrating on positioning the smoke