New Ships released by Stuart!

Reply...

Stuart277,

Your work on these models will allow me to go back to the Med this summer and update a lot of the old Italian ships in the campaign packs. Well done! :very_drunk:
 
GMax RM Abruzzi Class CL for CFS2 V2.0 by Stuart277!

296915248752848247.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Ships Add-Ons

Description: GMax models of the Regia Marina D'Aosta Class Cruisers for CFS2.

This is version 2.0.

Models are now Multi LOD and have new .dp files.

There are two ships in this download.

RM_Abruzzi _Class_1939_LOD

RM_Abruzzi _Class_1944_LOD

Cheers,

Stuart

To check it out, rate it or add comments, visit GMax RM Abruzzi Class CL for CFS2 V2.0.zip
The comments you make there will appear in the posts below.
 
Reply...

Stuart277,

Your work on these models will allow me to go back to the Med this summer and update a lot of the old Italian ships in the campaign packs. Well done! :very_drunk:
 
GMax RN Illustrious Class CV for CFS2 released!

915015299731818837.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Ships Add-Ons

Description: GMax models of the RN Illustrious Class CV's for CFS2 V1.0

There are ten models in this download. The details are in the 'readme'.

Models are Multi_LOD.

New DP files are included.

There is also a series of texture's that can be used. The details are in the 'readme.'

Cheers,

Stuart

To check it out, rate it or add comments, visit GMax RN Illustrious Class CV for CFS2 V1.0.zip
The comments you make there will appear in the posts below.
 
Stuart277,
You Sir, should be Knighted by the Queen.

915015299731818837.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Ships Add-Ons

Description: GMax models of the RN Illustrious Class CV's for CFS2 V1.0

There are ten models in this download. The details are in the 'readme'.

Models are Multi_LOD.

New DP files are included.

There is also a series of texture's that can be used. The details are in the 'readme.'

Cheers,

Stuart

To check it out, rate it or add comments, visit GMax RN Illustrious Class CV for CFS2 V1.0.zip
The comments you make there will appear in the posts below.
 
Got them.
Going into Meridian and Iceberg Campaigns today through the weekend.

Once again, Thank you SO much Stuart.
 
Beautiful ships on the water.

One problem: When I place any of the BPF aircraft on the decks for fly off and missions, they jump up and down three times and explode before I even start the engines.
The only exception once was the Firefly, which jumped up and down on deck moving forward. Once it reached the catapult lines on deck I started the engine and took off from as short a deck as I have ever flown off of.
I came around and landed softly but the hook did not catch any wires.
As it rolled forward on deck it jumped up and down twice and caught fire and exploded before it reached the bow.

Stuart and I believe we have seen a thread on the above behavior some time ago.

Anyone with a solution?
 

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I experienced this on a several of Shadow Wolf's Essex campaign missions. My plane (both the Hellcat and the Helldiver) would bounce on the deck and then explode or catch fire when the mission loaded. The randomness of the occurrence didn't make sense since i was using the same ship and aircraft throughout the camp. I could never figure out the cause, so i used the workaround of editing the missions as "air-starts" to skip takeoffs.
 
OK, after giving it some more thought, i'm speculating that the culprit may be the now common [Dynamics] entries installed in most addon CFS2 ship.cfg's since 2002.

You'll notice that none of the stock carriers came with this in their cfg's and we didn't encounter this anomaly when loading missions with them back in those days.

It was after [Dynamics] entries were introduced in stock mods and addons to simulate sea wave dynamics that this began, at least in my experience.

Because of the random nature of this anomaly, i can't be 100% sure, but i'm guessing that by removing the entries we may eliminate this problem again.

It could be a case of the ship-in-sea movements controlled by the dynamics entries conflicting or "colliding" with the compression ratios and/or stiffness of the model's main landing gear. The shock and stress of the collision looks like a bounce and then an explosion or fire to simulate the damage.

The only downside to removing the entries is we lose the realistic pitching and rolling motions at sea...
 
Me thinks you are on the right the right track Bc. Having recently work with a new platform entry there were some similar anomalies encountered, a bit different but in away, similar.
Mine was the aircraft loading on the deck in a different position on virtually every startup. Once to the left side another to the right, forwards or back.

To trouble shoot this I went this route.

As soon as the aircraft loads in the sim hit Pause. It has to done quickly. Before the contact points of the aircraft settles in with its compression.
Hit the alt key, go to views, and spot.

Use the hat switch to move around to a side view of the player aircraft.
When you are at a profile view of the complete bird, un-pause and observe the relationship of the wheels to the platform ( Deck ).
Does it start with the tires below and bounce up or the opposite?

Either is no good. There needs to be very fine adjustments to the platform height. A little goes a long way. 0.03 plus cured my situation since it started above deck and floated a bit before settling in a different area.

Maybe this will help here?
 
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