M
There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
If they are manually placing those autogen trees, why can't they simply scale them down? In this pic I've posted, check out the school bus in comparison to the tree. It's over-the-top.
It does look good, but I see a lot of default objects in there that are way out of scale with each other. My opinions of this project will change depending on whether it's payware and how much they charge. If it's freeware, it gets two huge thumbs up so far!
Hi guys,
interesting points about the tree sizes. I'm doing the autogen annotations for all of Tongass X and I'm using types that are about 1/2 the height of the default conifers and often place even smaller trees closer to the houses.
However, as Michael has pointed out correctly, conifers grow very tall in the milder parts of Alaska. For example, have a look at this photo of Tenakee Hot Springs in relation to the trees vs. buildings: http://static.panoramio.com/photos/original/3165123.jpg
What isn't all that realistic about the FSX trees is that the width scales linearly with height, meaning taller trees look too wide at the base. On the other hand this translates into covering more ground per tree, which helps with the fact that even FSX doesn't nearly allow for a realistic density of trees per acre.
For the buildings and structures we use a combination of custom objects, default objects, and autogen buildings (I'll ask our Beta testers to keep an eye our for scale issues or other obvious mismatches). If we were to make and place each building by hand we'd not be "just" one year behind with the planned release
Cheers, Holger
I am still waiting for Fscargo. I know you guys sold a ton of downloads and figured a FSX version would have been released years ago.