Would you post another shot from the "top down" view and show more of the surrounding default texture. I can correct the color on this one much better than it is so that it merges well. I just need the default to show more so I know how much to tweak it.Thanks.
That's because photoreal scenery is not inherently seasonal. If seasonal changes (or night versions) are required those have to be done as separate textures and then compiled as part of the "photo01.bgl". All I gave you was a daytime, one season image. Many of my sceneries are done as Summer/Spring only because I don't feel like messing with the process of tweaking the color for individual seasons and certainly not for hard winter which, while I can do it, has never matched exactly how the default is done. Those who know have never been able to tell me exactly how, seems like it's some deep dark secret that they'd rather not divulge, lol.In my testing of the runway lights, I noticed a problem at night with the photo real part of the scenery. It remains bright, kinda confused.
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That's because photoreal scenery is not inherently seasonal. If seasonal changes (or night versions) are required those have to be done as separate textures and then compiled as part of the "photo01.bgl". All I gave you was a daytime, one season image. Many of my sceneries are done as Summer/Spring only because I don't feel like messing with the process of tweaking the color for individual seasons and certainly not for hard winter which, while I can do it, has never matched exactly how the default is done. Those who know have never been able to tell me exactly how, seems like it's some deep dark secret that they'd rather not divulge, lol.
I can make a night map easily enough. I was just explaining why you were seeing a glowing ground texture at night.I understand, no worries. I will just fly during the day then.
I can make a night map easily enough. I was just explaining why you were seeing a glowing ground texture at night.
I thought I had that fixed. . .grrrr. That happens when compiling an image that has solid white areas (255,255,255). That registers as red when compiled. It can be fixed by adjusting the "Null Value" in the inf file, which I thought I had done. I'll fix it and check it before I upload it.
Do you have the main gate?
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interesting that there are sailors not marines on the gate.
Also when I did airfields I noticed that the water towers were always checkered like this:
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I have the bgl for this water tower that there were four of at NAS Alameda.
Let me know if you need either one.
That would be excellent, thanks! I do not have a file for the main gate. And thank you for repainting the Buckeye's!
Well, here is the first T2C Buckeye repaint for VT-26 at NAS Chase Field in 1989. I found an excellent site of photos online for reference. Like the VT23s I did a few years ago, they're "all the same, but different" as my uncle Gus was so fond of saying when we built U.S. Navy warships. Subtle differences you have to look for. This is the first of probably six repaints for the Buckeyes at Chase Field. VT-26 earned the Navy Meritorious Unit Citation which is evidenced by the ribbon on the nose. On the tail I had to enlarge the original photo and though blurry I remembered it from my time at NAS Glenview, Illinois as the Navy Aviation 75th Anniversary emblem and then hunted and found the artwork. One of those subtle differences. Here is a screenshot of the side view and also a shot of the custom VT-26 HGU-33 "bone dome" as my friend, flying in heaven's airwing now, a Desert Storm Marine Pilot called them, with a custom Dymo tape label.
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This is such awesome news - can't wait for another training NAS. Thanks in advance Gosh and Tgy!
I'm in the middle of "putting myself" through a self-guided NAVAIR training regimen, from Basic to CARQUAL, just to tighten up some skills (VOR nav, etc.). So this will be a great place to dust off the T-2 and TA-4J in.
Many thanks!!
dl