It doesn't need reviving, it's alive and well in my house.
Way to ignore everything else I said.
At the risk of this getting ugly, my participation in this thread will cease.
It doesn't need reviving, it's alive and well in my house.
FS9 developers don't have to settle for low-rez textures at all. From nose to tail, the texture map for Posky's 747-400 is 2432 pixels. All you have to do is slice up a fuselage side among two or three 1024² texture sheets and you can have all the detail you can stand. 95% of the time, that will only be displayed at 800-900 pixels on the screen, and often quite a bit less - much less in Tower View. So what good is all that detail if it's lost because of distance? All it does is eat up hard-disk space.
The majority of the planes I still fly are actually four years old or more. As long as the textures aren't just plain fugly, as long as the plane has all the "usual" animations, as long as it flies the way my very subjective beliefs say it should, and as long as it doesn't bring my system to its knees, that's all I need. And I dare say that's all 99% of us need.
Edit: Mind you, I'm talking about freeware here. I'm pretty sure that Bill's new GMax methods are going to toss the payware bar so high that a lot of the big design houses will be sweating bullets in the near future!
I mean the modeling looks nice, but it doesn't affect the texture limitations nor how the plane flies or sounds. Adding something like Accusim to a Stearman would be a lot more exciting than adding more polys. Having more polygons doesn't make a product better. You can make a low poly model look wonderful with detailed textures. You can't make a high poly model look wonderful with poor textures. I guess I just don't understand the point of adding more polys into FS9. It isn't going to revive the sim.
:salute: