North America Mask and Textures

Devildog73

SOH Staff
Staff member
Has anyone done anything with North America as far as scenery goes? I have SdC's NAMW installed. I have US East Coast bases and Alaska bases. I have RCAF bases all across Canada. I have Glenview NAS, Illinois. What I do not have is accurate masking and textures for North America. Oh, and I believe that the east coast bases lack buildings. They are just basic airfields.

Has anyone done any GSL buildings at any of them? Anyone tempted to add Washington DC to the Anacostia airfield of the '40s and earlier?

Next question: Does MS Flight Sim '98, 2002, or 2004 have compatible CFS2 scenery for North America?
 
Good Question, DD

I, somewhere along the line, downloaded and installed some Eastern Canada Airbases. Decided to use the Toronto Island Airbase. I expected to see more or better Toronto on takeoff, but it didn't happen. Though it wasn't bad, it wasn't anywhere near up to our present day standards. Would be nice as well, and I agree with you DD that North American scenery could use a tune-up. I don't want to sound ungrateful here and I'm not, it'd just be nice to see some nice masking and such as DevilDog has already pointed out.

Cheers!
 
Devildog I have spent a lot of time reserching this,
FS2000 scenery works in cfs2 as is. There are instructions on how to add it over on Grumpys lair at simviation. http://www.simviation.com/lair/fs2kincfs2.htm
Does it improve CFS2? It's so so
FS2000 lakes, rivers and roads don't hug CFS2 mesh. The land and water class in FS2000 is basic and doesn't blend into CFS2 well.
The best features are the city object and landmark librarys and placement bgls. They populate areas with objects much like gsl except the objects cannot be damaged.
These scenery layers exist in FS2002 and will also work. They are better, as FS2k2 has multi LOD objects and many more of them. The problem is that FS2k2 also contains scenery that doesn't work in CFS2 some will crash it, some will disable all land, or produce anomalies in the mesh. I started sorting the placement bgls for North America but they are not accurate and I have since concluded that the job was futile.
The reason being that I have found how to add these objects directly to GSL by creating .dp s for them.
Whilst they do not have damage models they will still burn and explode when the appropriate effects are added to the dp.

I have posted about all this a few times before but scenery in FS2k2 is modern and doesn't appeal to most CFS2 WW2 purists.

What you have to understand is there is only and handful of developers working on CFS2 scenery, but the whole CFS2 world requires attention. The task is absolutely massive.

Rhumbaflappy has provided us with accurate LOD7 mesh and land/water masks for the entire globe. He has also prepared LOD 8 mesh and masks for major theatres of conflict.
But to produce beach lines, roads and base images for towns and bases that look convincing cannot be done automatically. The lines and polys must be hand drawn. It is very time consuming, a labour of love; but the results can be staggering. Far better than any stock scenery of any FS sim I have seen.

If any one is interested in learning how to develop scenery for CFS2 it might be worth starting a thread and bringing together the knowledge base, tutorials tools etc.
 
Thanks Simonu.
I have toyed with scenery development, but my computer graphic skills need semesters of computer graphics instruction. To be honest, I SUCK at doing anything with scenery files.

I cannot even sort out my scenery.cfg files to make the scenery and textures look right without a walk-through by MR, Rami, Cody Coyote and others.

I would love to learn it, but that has to wait 3 more years until I retire from the military.

I am then taking my police pension, military pension, investments and moving to Florida with all the other old folks. Once there, Lord willing, I will be able to devote a lot more time to my hobby: CFS2.
 
Back
Top