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Ed, I completely get it and i enjoy seeing your progress. I remember all the great little photoreal fields you did awhile back and I was always jealous at how fast you did them up, but the main reason behind that is you didn;t have to model any objects which is the time consuming part of most sceneries. I remember my first models and how with each one I added things till I really got into the modeling part. I work with mesh in 3DSMax and Zbrush that is 1000's of polys now and I am still amazed at what can be created with virtual playdoh, LOL. I look forward to seeing the finished project as North Texas Regional isn't far from where I am working this week.Another part of the same airport. The Fire Station sits right next to the Terminal. I realize these are simple buildings to most who have done this for a while and it's probably "ho hum" to most, but making that leap beyond. . ."no way I'll ever figure this out". . .to this, is exciting.
You've fully got the hang of it Ed. Don't hold back posting your WIPs. I know how it feels. Just start importing some in FSX to see how they look in the sim and check how FSX renders them. A good idea is to temporarily hide the edge lines and corners in sketchup to get a clearer 3d shape.
the bgl files, I just leave the textures alone. I'd hate to guess :isadizzy:the number of texture files in my test airport. I also use discreet texture names for the objects as I put the bgls and textures in the individual Add-On scenery folder. That way if I want to use the object with different textures at another airport I can do it simply by going back through the model convert process and rename the textures.Importing will be next Dimus, before I go any further with this. . . .I do want to see how these render in the sim. . .and hiding the edges and corners does give a better idea of how they might look.. . . . . .Just start importing some in FSX to see how they look in the sim and check how FSX renders them. A good idea is to temporarily hide the edge lines and corners in sketchup to get a clearer 3d shape.
Wow, Ed! That is some superb stuff.I made my first stacked box and stepped cylinder yesterday! The 1st 2 video tutorials got me that far. Mebbe, one day, I can post something as good as you folks' examples...Don
There might just be a chapter of Scenery Maker's Annonymous in:mixedsmi: your area.