KD, you have the guys taking off from the grass in your pic, which sort of explains some things at least in my own mind. Do they behave like this on hard runways as well? I've seen this happen before on a few occasions with heavy models where my AI flight spawned off runway instead of center runway. As they began roll out or touchdown at landing they go nose down. This happened in my cases because the actual runway position in the associated scenery *.bgls and the airbase.dat conflicted with the position in the mission file. Corrections may be in order there.
BTW Oglivie, your air file pic from Buddha13's conversion contains the exact same data as the stock 1% AvH 1GB_LancasterMk1. We all know how careful those guys were about this kind of detail. Apparently Buddha decided that the 1% flight dynamics was the safest bet for this conversion, which follows a long-standing and common pattern in our community. Kinda makes me doubt that the stock FDE is the source of the problem, but hey, sh*t happens, right?
The 1% FDE packages are generally good bets for both player and AI. But every so often you might get strange AI behaviors due to the sophistication of the 1% designs, which sometimes causes the CFS2 AI engine to stumble a bit.