Wild Bill
The "red dust" is the reason I stopped using MDLC to adjust specular shine. What happens is this:
MDLC lowers the specular shine, which is determined by a color value...with pure white (255, 255, 255) being the maximum setting and pure black (0,0,0) being the absolute minimum setting. Sometimes MDLC will assign a non-gray tone color to the setting...and the result is that the specular shine will have a color hue to it...usually a red, pink or purple color.
Using Martin Wright's MDLmat utility, I am able to adjust the specular shine with more control and ensure that the specular setting is given a gray tone..meaning all three numbers for the Red, Green, Blue (RGB) are the same...such as 80,80,80 or 100,100,100.
I have my tute packaged up and ready to upload. I built the tutorial using screenshots of MDLmat while making adjustments to an actual MDL file, then augmented it visual with written explanations to the side and below the work areas of MDLmat. The tutorial explains how to adjust the color and transparency of MDL materials (useful for adjusting canopy and cockpit glass color and tranparency...don't ya get tired of flying a plane with a red canopy or with windows that are either far too dark or far to translucent?) and adjusting specular shine.
Will upload the tute right now.
OBIO