Now y'all know I could not delve too long without doing "TARHEEL"

Hey Tim, the de-shine thingy is so easy to do, maybe until and unless permission is granted to include it in repaints you could just post some of your settings for folks to apply them selves. Just a thought.

Cheers,
Steve

I didn't use the de-shine thingie....I used Martin Wright's MDLmat utility to adjust the specular shine manually...I get better results doing it that way.

I can upload the tutorial on using MDLmat to adjust specular shine and to chance the color and transparency of MDL materials...very handy for altering canopy glass.

OBIO
 
ok now you're going to see what a difference an hour makes, now 3am and i'm still going! i'm on a roll!
 
unfortunately having been awake 4 hours short of 4 days i have to admit defeat and take a nap, heres a few pics of the latest in sim (Currently working on the wings)
 
ok i'm back and awake.... and heres the latest.... my paintkit is gradually taking on personality... hopefully have the underside done by tonight... then i'll upload for y'all :salute:
 
I can upload the tutorial on using MDLmat ...

That would be great, OBIO!
Still haven't got the go! or no-go! from IRIS concerning uploading the de-shined model...

This upcoming paint (not finished yet) just screams for a non-specular model (done via MDLC):

edwards1.jpg


edwards2.jpg


and I'd love to pack your tutorial into the repaint upload, if you don't mind!

Cheers,
Markus.
 
But here's the problem, Caz:

Seems like erasing the specular shine via MDLC leads to some kind of "dynamic red dust" on the surfaces. I just fitted the RCAF desert Kittyhawk with RAF Dark Green wings for screening purposes:

redshine1.jpg


redshine2.jpg


Depending on the angle of view, some kind of reddish shimmer appears.
Has anyone else encountered this effect before or is it just my graphic card?
This dust doesn't look too bad on the desert scheme, but sure would be quite annoying on a dull green paint, won't it?
 
Wild Bill

The "red dust" is the reason I stopped using MDLC to adjust specular shine. What happens is this:

MDLC lowers the specular shine, which is determined by a color value...with pure white (255, 255, 255) being the maximum setting and pure black (0,0,0) being the absolute minimum setting. Sometimes MDLC will assign a non-gray tone color to the setting...and the result is that the specular shine will have a color hue to it...usually a red, pink or purple color.

Using Martin Wright's MDLmat utility, I am able to adjust the specular shine with more control and ensure that the specular setting is given a gray tone..meaning all three numbers for the Red, Green, Blue (RGB) are the same...such as 80,80,80 or 100,100,100.

I have my tute packaged up and ready to upload. I built the tutorial using screenshots of MDLmat while making adjustments to an actual MDL file, then augmented it visual with written explanations to the side and below the work areas of MDLmat. The tutorial explains how to adjust the color and transparency of MDL materials (useful for adjusting canopy and cockpit glass color and tranparency...don't ya get tired of flying a plane with a red canopy or with windows that are either far too dark or far to translucent?) and adjusting specular shine.

Will upload the tute right now.

OBIO
 
Thanks for pointing this out, Tim!

Turned out that not-yet-releasing the altered model is a blessing.
Will gratefully take your tutorial lessons - and even more grateful accept your kind offer!

Cheers,
Markus.
 
That did it!

Thanks a lot, OBIO! :salute:

With the help of your tutorial, I finally got it done:

noredshine1.jpg


noredshine2.jpg


See?
No "red dust" anymore!

As you predicted, MDLC in fact did set the specular value of some materials to a RGB of 25/0/25 - resulting in this odd "pinkish" (red and blue) haze on the surface.

But now (using MDLMat) it's dusted off!

Only thing I need now is an answer from IRIS...

Cheers,
Markus.
 
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