• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Nvidia users check this out!

Interesting read from Flight sim labs suggesting a simple way to reduce vas for P3Dv3 but should work for FsX, especially FsX Dx10 users.

This has been around for some time. However, it can have knock-on consequences. This from Tweak Guides (http://www.tweakguides.com/NVFORCE_7.html):

"Shaders are programs written to implement customizeable visual effects in games, such as various lighting, shadow and surface effects. These shader programs are often compiled (prepared for execution) during loading screens, or in open-world games they may be compiled as you move to a new area or see new objects. The act of compiling shaders can increase loading times, and if the shaders are compiling during gameplay, this can increase CPU usage, reducing performance and also possibly resulting in stuttering. Worse still, compiled shaders are usually discarded after you exit a game, so the process is repeated the next time you run the game. The Shader Cache feature in the GeForce drivers is designed to create a storage location for compiled shaders on your drive so that the next time you run a game and it needs to use particular shaders, it can use the precompiled stored shaders rather than compiling them again. This should speed up loading times, improve performance and reduce the potential for stutter."
 
Yes, I think it will benefit Dx10 users more and my soak test in Dx10 (2 hours) leads me to believe it is having a useful effect.
 
Damnation! I just spent 10 mins wondering where my NVInspector had gone..... then realized I had bought a Radeon card last week and had removed Inspector ..... DOH! Must be getting old. :dizzy:
 
Damnation! I just spent 10 mins wondering where my NVInspector had gone..... then realized I had bought a Radeon card last week and had removed Inspector ..... DOH! Must be getting old. :dizzy:

Ha ha...know the feeling:dizzy:
 
Couldn't observe much change in FSXSE DX10. 100 MB perhaps, but attributable to normal fluctuations.
 
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