kelticheart
Charter Member
Not worth it!
Absolutely not worth the time to do such a petty detail by hand! Forget about it, please.
After all, this model will be employed by most more as an AI plane than a player's aircraft. I would have liked to see The B24Guy/Dbolt's propellers on your creation, it's not just a matter of sheer texture, which I tried out already and it shows in the above shots. It's only that I found the stock prop blades utterly ugly since the very beginning of CFS2 life.
I remember returning home after buying CFS2 with such an anticipation that took me back to when I was a kid, when I was bringing home a new model kit and my heart was racing with emotion. Both for the economic effort I had to endure and for imagining how beautiful the finished model would have looked like. The Corsair picture on the box promised the same Jane's simulator unprecedented visual quality, unequalled up to that point, and the raising quality of CFS1 free addons on the web made me expect a lot.
When I installed it, at the time under Win98SE, and saw the Free Flight selection window, on one hand I was very pleased of the liveries, albeit generic, and the realistic weathering applied to them, but I was appalled at the roughness of the model details. Stock sceneries were just great, a quantum leap from CFS1 visual display.
Sure, as I said before, the stock design ensures great animation rate devoting more processor power to better sceneries and large displays of flying aircrafts, but the prop blades were the ugliest thing I had seen in various flight sims of the era, combat and civilian.
The B24Guy surely had to sweat a lot to replace them, but it was one of the primary things he did. The overhauled stockers almost look as different models equipped with realistic props, so I rest my case.
Then again, who cares how propeller blades look like when busy "watching one's six" and only a blurred, transparent disc to look through?
Cheers!
KH
.... I would likely have to do Cowl flaps animations for at lest 2 engines by hand and if the cloning dosn't mirror the animations I would have to do the Cowl flaps animations for at all 4 engines by hand...
Absolutely not worth the time to do such a petty detail by hand! Forget about it, please.
After all, this model will be employed by most more as an AI plane than a player's aircraft. I would have liked to see The B24Guy/Dbolt's propellers on your creation, it's not just a matter of sheer texture, which I tried out already and it shows in the above shots. It's only that I found the stock prop blades utterly ugly since the very beginning of CFS2 life.
I remember returning home after buying CFS2 with such an anticipation that took me back to when I was a kid, when I was bringing home a new model kit and my heart was racing with emotion. Both for the economic effort I had to endure and for imagining how beautiful the finished model would have looked like. The Corsair picture on the box promised the same Jane's simulator unprecedented visual quality, unequalled up to that point, and the raising quality of CFS1 free addons on the web made me expect a lot.
When I installed it, at the time under Win98SE, and saw the Free Flight selection window, on one hand I was very pleased of the liveries, albeit generic, and the realistic weathering applied to them, but I was appalled at the roughness of the model details. Stock sceneries were just great, a quantum leap from CFS1 visual display.
Sure, as I said before, the stock design ensures great animation rate devoting more processor power to better sceneries and large displays of flying aircrafts, but the prop blades were the ugliest thing I had seen in various flight sims of the era, combat and civilian.
The B24Guy surely had to sweat a lot to replace them, but it was one of the primary things he did. The overhauled stockers almost look as different models equipped with realistic props, so I rest my case.
Then again, who cares how propeller blades look like when busy "watching one's six" and only a blurred, transparent disc to look through?
Cheers!
KH
