Hmmm,
I've heard some folks state that they get an increase in FPS with this turned off....
(I don't have Vista)
If you have the Vista service packs, the operating system will disable the UAC when FSX boots up.
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Hmmm,
I've heard some folks state that they get an increase in FPS with this turned off....
(I don't have Vista)
If you have the Vista service packs, the operating system will disable the UAC when FSX boots up.
I just installed FSX again and Acceleration everything maxxed out, on my new rigg:
i7 940 (8 cores) running at 2.93 GHz
12 gig of DDR3 memory (1333 MHz)
nvidia geforce GTX 260, 1920 x 1200 res
:help:
I get 12-17 frame rate around new york city,
OK what is the secret?
There are quite a few secrets that will make you gain a lot of FPS without loosing visual quality:
- do not set the water quality to max. Set it to "high 2x" only.
- do not select the "natural" visualization of thermals.
- do not select the buildings shadows
- be carefull with the light bloom, it's a ressource hog. Try turning it OFF just to see.
- reduce the cloud draw distance to the minimum, or almost the minimum.
- set the autogen tweaks in the FSX.cfg, reduce it to 1000 trees and 1000 buildings, but keep the autogen density to the max on just one crank below in the game settings.
- do not put the ground texture resolution below 1m (less than 1m is almost useless)
- deactivate the FSX default AI traffic, it's a ressource hog. Replace it by some addon traffic.
- deactivate the vehicules on the ground (airport vehicules and vehicules on roads)
- maybe you can set the scenery complexity slider just one crank below the max, instead of max.
This should help already.
The problem about NewYork and all those sceneries and airports that are very detailled in FSX, is that all the buildings are using very nice reflective textures that are killing your video card with a teaspoon.
be happy with incremental increases in volume with the latest hardware, but dont expect full pop and dont believe everything you read about folks saying they can already do it - I find that with a little digging you get the admission of omission from such users
you just have to tweak FSX and adjust your rig, and you have to reduce some settings for overall smooth play...I dont care what kinda rig it is
Ok - my LOD radius = large
Mesh complexity = 100
Mesh REs = 5m
Text Res. = 60cm
Water effects = High 2x and I use FS Water Configurator (highly recommend it its free too) *water slider settings make a huge difference*
Scenery Complexity = Very Dense
Autogen Density = Very Dense
Special Effects = Medium
My frame rates are locked @ 33 *this was also a big difference - I tried a lot of other settings including 'unlimited' and all
other settings gave me problems - I tried 60, 50, 40, 30, 25, and none give me the results that 33 does...go figure*
the water and frame rate settings can have an adverse affect on terrain textures, your rig is rendering water at whatever level you select
and is trying to give you the locked frame rates at that level, in addition to all the other texture settings you have selected, and it causes your hardware to make sacrifices to meet that FPS lock you have...so it all matters - everything is tied to everything else, FSX is practically a symbiotic organism.
I have reduced in the FSX cfg max buildings and max trees per cell to 900 bldgs and 1100 trees per cell
I use 2 additional file tweaks - 'reduced trees' and 'reduced clouds'
I use REX GEX and FSGenesis
I tweaked texture max load to 4096 in FSX cfg
and followed NickN's XP and FSX configuration tutorial almost to the letter....
I would suggest lowering your water slider one or two notches and reducing 'Special Effects' to Medium - you still get good extra effects and to be honest - I cant tell the difference with mine at med vs high so...
Also - check your Frame Rate lock and lower that setting too
FSX is a different animal on every other rig out there - I've never seen anything so fickle and fussworthy in my life - hence the Lomac re-install
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Heywoood