Daiwilletti
Charter Member
Meshbuilderbudgets
Yeah the ska- skg- Sikorsky looks great. Is that a Gatling gun its packing or is it just pleased to see me?
Anyway, on the subj of meshbldrbdgetsh (sorry am slightly under the influence of too much Sth Aushtralian red wine) - I've tried to tweak the numbers a bit.
I figgered that vid card performance has greatly improved since 2004 tweak - and so we might be able to get some good improvements. First off I went the wrong way with the numbers (incidentally in the file attached to this thread, all five budgets are identical, so its hard to see which way to tweak the file to get higher resolution or whatever happens).
Then I changed budget five thusly:
<Budget Name="Five">
<Rings AboveGroundLevel="3048" MaxDistEyeInnerRing="0">
<Ring NodeWorldDim="81920" RingDim="7" MaxPatch="1" />
<Ring NodeWorldDim="65536" RingDim="7" MaxPatch="1" />
<Ring NodeWorldDim="16384" RingDim="7" MaxPatch="1" />
<Ring NodeWorldDim="8192" RingDim="9" MaxPatch="1" />
<Ring NodeWorldDim="4096" RingDim="9" MaxPatch="1" />
<Ring NodeWorldDim="2048" RingDim="9" MaxPatch="1" />
<Ring NodeWorldDim="1024" RingDim="11" MaxPatch="1" />
<Ring NodeWorldDim="512" RingDim="11" MaxPatch="1" />
<Ring NodeWorldDim="256" RingDim="11" MaxPatch="1" />
<Ring NodeWorldDim="128" RingDim="13" MaxPatch="1" />
<Ring NodeWorldDim="64" RingDim="13" MaxPatch="1" />
</Rings>
and repeated per the format of the file.
One preliminary viewing (after deleting the terrain zx files) looked pretty good to me - the coastal terrain along southern England showed nice cliffs. Looked a little bit more life-like but that could be jusht my fevered imagination
D
Yeah the ska- skg- Sikorsky looks great. Is that a Gatling gun its packing or is it just pleased to see me?
Anyway, on the subj of meshbldrbdgetsh (sorry am slightly under the influence of too much Sth Aushtralian red wine) - I've tried to tweak the numbers a bit.
I figgered that vid card performance has greatly improved since 2004 tweak - and so we might be able to get some good improvements. First off I went the wrong way with the numbers (incidentally in the file attached to this thread, all five budgets are identical, so its hard to see which way to tweak the file to get higher resolution or whatever happens).
Then I changed budget five thusly:
<Budget Name="Five">
<Rings AboveGroundLevel="3048" MaxDistEyeInnerRing="0">
<Ring NodeWorldDim="81920" RingDim="7" MaxPatch="1" />
<Ring NodeWorldDim="65536" RingDim="7" MaxPatch="1" />
<Ring NodeWorldDim="16384" RingDim="7" MaxPatch="1" />
<Ring NodeWorldDim="8192" RingDim="9" MaxPatch="1" />
<Ring NodeWorldDim="4096" RingDim="9" MaxPatch="1" />
<Ring NodeWorldDim="2048" RingDim="9" MaxPatch="1" />
<Ring NodeWorldDim="1024" RingDim="11" MaxPatch="1" />
<Ring NodeWorldDim="512" RingDim="11" MaxPatch="1" />
<Ring NodeWorldDim="256" RingDim="11" MaxPatch="1" />
<Ring NodeWorldDim="128" RingDim="13" MaxPatch="1" />
<Ring NodeWorldDim="64" RingDim="13" MaxPatch="1" />
</Rings>
and repeated per the format of the file.
One preliminary viewing (after deleting the terrain zx files) looked pretty good to me - the coastal terrain along southern England showed nice cliffs. Looked a little bit more life-like but that could be jusht my fevered imagination
D