Old Rhinebeck

Using ADE, you can set the runway width to zero. For all other taxiways, use apron links with a width of 3 metres which will keep them hidden but allow AI to observe the rules.

on the taxiways you can leave it as is and change it from taxi to PATH and it will be invisible and work also.
 
Ananda, what scenery do you have? Is that one of your own making? I don't see any buildings and the ground texture is different in several ways from the one I'm working on.
 
They Say You Do Do Not Want to know how SAUSAGE is made.but here I Am Enjoying it much...Great Talent pondering this creation...In Retrospect I am So Glad I Posted The Thread which Started this...Thanx to All Cannot wait To Go Flying At OLD RHINEBECK...Thanx Guys Vin:salute:
 
Ananda, what scenery do you have? Is that one of your own making? I don't see any buildings and the ground texture is different in several ways from the one I'm working on.

It is made with FSEarthTiles using the Bing server. The only 3-D objects are custom autogen trees and a few static aircraft and cars. The AI are Joe Binka's ORA aircraft.

 
It is made with FSEarthTiles using the Bing server. The only 3-D objects are custom autogen trees and a few static aircraft and cars. The AI are Joe Binka's ORA aircraft.


Our hope was to get a simple New Standard working the pattern giving rides. As was noted earlier using the AI traffic from Binkas FS9 work will impose a huge frame rate hit. We've modeled a very low poly version of the New Standard and if we provided it to you could you help us getting it working?
 
Our hope was to get a simple New Standard working the pattern giving rides. As was noted earlier using the AI traffic from Binkas FS9 work will impose a huge frame rate hit. We've modeled a very low poly version of the New Standard and if we provided it to you could you help us getting it working?

Certainly.

Note. I have created a blended flatten at a different elevation from the default so my AFD file won't work without the original SRTM_1ARCSEC.bgl.

George
 
Our hope was to get a simple New Standard working the pattern giving rides. As was noted earlier using the AI traffic from Binkas FS9 work will impose a huge frame rate hit. We've modeled a very low poly version of the New Standard and if we provided it to you could you help us getting it working?

The frame rate hit is strictly from the aircraft used, which for the most part were not low poly models designed for AI use. When true AI models are made and painted, they can be substituted in the flightplans using any of the flightplan compilers. (Don't forget to convert them to FSX first, or ALL your true FSX traffic will disappear, if using FS9 plans!) (I just lost all my FSX AI because an FS9 plan snuck in. Used AIFlightplanner to find it, and converted to FSX, and all my FSX AI is working again. This is a built in FSX problem.)

aifp_v2.2.09.zip available at avsim.com
 
Certainly.

Note. I have created a blended flatten at a different elevation from the default so my AFD file won't work without the original SRTM_1ARCSEC.bgl.

George
I'd say give it a try. I was try to leave the area "Au natural" as the field has some undulations, but if it hinders the use of the AI then it's probably worth the trade off. The AI would be a cool addition.
 
I'd say give it a try. I was try to leave the area "Au natural" as the field has some undulations, but if it hinders the use of the AI then it's probably worth the trade off. The AI would be a cool addition.
I agree that being able to have an AI new standard in the pattern is more than a far trade off to eliminate some of the undulations. I'll try to figure out how to access that model from my current location and resend it to Ed
 
I agree that being able to have an AI new standard in the pattern is more than a far trade off to eliminate some of the undulations. I'll try to figure out how to access that model from my current location and resend it to Ed

Model with description of flight plan sent to Ed
 
Noticed a new file today at Flighsim.com - Grimes Airfield by Christopher G. Clawson.
Seems to use some techniques similar to your Old Rhinebeck project, perhaps there is something to be learned there (have not tried it yet).
Thinking it would be a good companion download for those interested in this project.
 
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