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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

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Ooh. I hate it when that happens.

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IanP

Didn't quite escape.
Playing with the JF Wildcat. Apparently a little too fast and a little too heavy.

Not entirely sure the result is entirely accurate to what would happen in the real world though! :lol:
 
I've had the same thing happen several times. It's more likely a problem with the model's center of gravity. It may be a little too far forward actually making the aircraft a bit nose heavy. You'll notice if she goes up on her nose it's really difficult to get her tail back down.

I've been playing around with trying to move the center of gravity back a little bit. That might be a fix.
 
No... It was definitely my fault. I was way too high, with the throttle closed, doing the one thing you never, ever, ever, do and was diving at the deck. My airspeed as I crossed the ramp was hovering around the 100 mark - too high - and I dumped it to catch the 4-wire. The aircraft caught the wire, hovered balanced on the mains for a second, then slowly tipped over forwards.

Can't blame anything for that one but me. It's always funny to see FSX aircraft sitting on their props, though. :d
 
Always counts as an okay landing when parts of the plane can be re-used to fix up the next guy that prangs theirs.:jump:

As an aside, how is the JF Wildcat/Martlet? Always had a soft spot for the F4F, but trying to spend money on only the good stuff in FS right now as I'm told by my wife that I have to spend at least a few bucks on her anniversary present next month.

Comparable to their BoB release? Which I am having great fun with btw.
 
How fast was the Carrier going? It shoud be set at 35 MPH. If you land at 90 MPH then your relative landng speed will be 55 MPH. Should keep you from nosing over.
 
The carrier was moving, HD, although I couldn't say how fast. I, however, was considerably above 90mph when hook met wire resulting in prop meeting deck.

I've only flown a couple of liveries and for a few minutes so far - I had to shut down FSX after the "landing" shown above anyway, to do other things. However, from what I have seen, I really like the little tubs. The only actual problem I have had so far (I found a number with the BoB pack, which I am still not overly happy with after the patch) is that in the USN Wildcat, the viewpoint was too far forward, yet it isn't in the RN FAA Martlet that I had buzzed around in prior to loading the Wildcat. This means I should be able to steal the numbers from the RN, give them to the USN and all will be well. In theory.

I wouldn't complain about the pack for the price I paid anyway (see the "half price" thread for the story of that), but yeah, I'm quite happy with it from what I've seen so far.
 
The problem I found with nearly all taildraggers is that they end up on their noses the fix is to juggle the tailhook settings moving it back a little at a time until the noseover stops.

This is what I have on the Martlet you may want to back up what you have and copy paste this tailhhook setting in into your Martlet/Wildcat aircraft.cfg replacing the current settings, no need to mess with COG moving.


[TailHook]
tailhook_length = 4.000
tailhook_position = -20.0, 0.0, 0.0
cable_force_adjust = 2.0

I did similar for all my carrier taildraggers, only 1 worked straight off out of the box
 
Anyone notice these 2 gau are Microsoft Combat Flightsim and Microsoft Combat Flightsim gauges which means I have effectively bought them twice, check them in properties.

f4u1a_corsair.gau

p47d.gau
 
Has anyone tried my tailhook settings? would anyone who did care to comment as you would be in effect beta testers for them

Thanks
 
Rich, I think the tailhook setting definitely helps but it was mentioned here some time ago that there should be wind dial into the flight on the carrier deck heading when trying to trap taildraggers. I have used this technique with the wind set between 8 and up to 16 knots depending on the weight and lift characteristics of the plan. Since I have used this technique, I have had zero tip-overs.

The approach profile has to be flown close to what Helldiver mentions above. When you come over the ramp, ease to idle with a slight nose up attitude and settle on the wires. As the plane slows when arrested, add more back pressure on the stick to keep the tail down but be careful not to add too much back pressure as the plane my try to pitch up and go airborne again in the wind and forward ship movement. As the plane stops, add brakes accordingly.


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StormILM my carriers are steaming at 29 kts but was still getting nose overs.

Please disregard the tailhook settings I posted seems technique is the answer
 
StormILM my carriers are steaming at 29 kts but was still getting nose overs.

Please disregard the tailhook settings I posted seems technique is the answer

Yes, the ship/deck speed may be 29 knots but real carrier Launch & Recovery's are done with the ship heading into the wind. I never use wind on my weather settings with jets but I do with all tail draggers. It makes a big difference.

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Not wishing to prolong this can I assume no flying took place if there was no wind as often happens in the Pacific and Middle East, I was offering a fix as some others obviously have the same problem.

The only 2 planes that worked straight off for me was a payware Corsair and Flying Stations Swordfish every other needed the tail hook sorting out.
 
Not wishing to prolong this can I assume no flying took place if there was no wind as often happens in the Pacific and Middle East, I was offering a fix as some others obviously have the same problem.

The only 2 planes that worked straight off for me was a payware Corsair and Flying Stations Swordfish every other needed the tail hook sorting out.

I was only offering my suggestion as another element to help facilitate easier traps. Normally there is at least a light wind at sea and rarely no wind at all. I had two Naval Aviators on the family, one who flew F6F's and F4U's and the other AD-4's. They are both long deceased now but I recall the diary of one and the talk from the other about trapping old tail draggers and the one constant sentence was "the Boat turned into the wind for coming aboard". Yes Launch and Recovery can be made in zero wind conditions but it was a well established fact that tail draggers were prone to tipping over for a host of reasons.

I agree though, your tailhook modification is a major plus to change the dynamics of the trap.
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Not wishing to prolong this can I assume no flying took place if there was no wind as often happens in the Pacific and Middle East, I was offering a fix as some others obviously have the same problem.

The only 2 planes that worked straight off for me was a payware Corsair and Flying Stations Swordfish every other needed the tail hook sorting out.

I found the VS Bearcat and Hellcat quite well sorted out. Your tailhook settings for the Sea Hurricane, Seafire, and Wyvern have been lifesavers - let the record show that! :salute:

I'm not a fan of the Martlet, so I can't comment on how that one worked out. Thanks for the effort - trial and error in FS is time-consuming, and it's easy to forget.

Many thanks!

dl
 
Only using British built or US that were used by the Royal Navy in WWII to compliment HMS Victorious, the Martlet was one so it is included as is the Corsair and Hellcat.
 
Not wishing to prolong this can I assume no flying took place if there was no wind as often happens in the Pacific and Middle East, I was offering a fix as some others obviously have the same problem.

The only 2 planes that worked straight off for me was a payware Corsair and Flying Stations Swordfish every other needed the tail hook sorting out.

I agree with you Rich...I have flown and carrier-landed other tail draggers that catch the wire and do not nose over. As far as I am concerned the issue rests with the center of gravity. These aircraft should not nose over just because you hit the brakes. Just my opinion.

Having said that, Rich your tailhook fix works very well and goes a long way towards solving the problem. Thanks!
 
The whole reason that Carriers can go so fast is because even if there isn't any wind, they can offer up enough hull speed so they can launch and recover aircraft. This was learned long ago when Langley tried to take off from a stationary ship.
That's why a Carrier is a planing hull, much to the discomfort of all the passengers. They ride like a truck. But you have to have enough hull speed and if you got a relative wind, so much the better.
I fought long and hard to tell Aces about this and they allowed 35 MPH on the carriers hull speed. Now for God's sale use it and stop nosing over when you catch a hook.
 
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