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Orbx Sale For 47 Percent Off

Ouch! Thanks, guys. Love the look of those regions, but not enough areas for me. I'll probably wait out P3D v4, or install FSX with my old UTX/GEX/mesh. :frown-new:
 
Ouch! Thanks, guys. Love the look of those regions, but not enough areas for me. I'll probably wait out P3D v4, or install FSX with my old UTX/GEX/mesh. :frown-new:

As I like to say, buy an ORBX region, and you'll never go back!
 
What happens if you use LC North America without the Global Vector and/or Global Base? I'm too financially challenged to spring for the whole Ball o' Wax.
 
What happens if you use LC North America without the Global Vector and/or Global Base? I'm too financially challenged to spring for the whole Ball o' Wax.

It requires a minimum of FTX Global Base Pack.
Got to ORBX, product pages. They tell you what the requirements are.
 
In my view, beside the fact that it is needed for other products, FTX GBP and GV is a a huge leap forward on it's own alone!


Best,
Mark
 
Haven't tried but I don't think there would be serious issues. When Global textures were first introduced there were even screenshots at ORBX website showing how it looked with UTX landclass. One should just make sure that if they use Global Vector, they disable any other vector product like the UTX vector elements.

On the other hand, the OpenLC products are not just landclass matrices. They include many landclass polygons defining detailed areas like parks, villages etc at their correct shape. They also introduce some additional textures I believe. It is the technique also used often in their region products. At least for Greece, for which I can compare the real case, this makes a big difference as you can recognize specific towns and villages along the way.
 
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