I've tried ORBX CBB7 but most objects don't display properly
same for CEJ4
ORBX has established a priority list for resolving P3D V2 display issues on the P3D support forum.
http://www.orbxsystems.com/forum/topic/68566-master-list-of-all-p3d2-ready-orbx-products/
First is Global, then regions and then airports. Tipella won't display correctly without PNW installed. None of the regions have re-approved for P3D V2 yet, so you won't have much luck with regions or individual airports.
From what I am seeing, the anomaly is a result of the autogen GUID assignments. I can hand annotate (IS3) a tree grouping and it will display correctly, but if I assign the same tree grouping in Annotator I'll the GUID address may call up a building texture on a tree. Building textures don't have an alpha transparency channel embedded, so the tree will display this solid texture.
This is a relatively straightforward issue to resolve, but due to the size of the autogen libraries it will be a chore to hunt down the culprit or culprits. Once this is sorted out the autogen libraries will be updated and the fix
should work globally in all regions and airports. We're talking about two massively complex platforms in P3D V2 and ORBX so the potential for conflict is very high.
IMHO: There are a lot of links and fixes out there that may or may not work....I've tested quite a few of them and ended up re-installing P3D V2 three times as a result. Personally I'd wait for the various developers to certify their products and use the approved revised software to avoid any problems.
I've been flying photoreal in P3D V2 with default autogen with no problem. The ORBX regions and airports will be coming on line as they are resolved.
This is one
magnificent simulator. Hang in there...the wait will be worth it.
P3D V2 w/default autogen and hand placed vegetation & scenery objects. Note the lighting on my hanger and DAK.
DAK cockpit with P3D V2 shadowing. High def PR terrain with hand annotated autogen.