Original CFS2 Textures Enhanced

dvslats

Charter Member
Hi All,

Some time back a fellow member here told me "the cfs2 original textures are fine. They're just too %*#" bright."

So with that in mind I went at it with my trusty/rusty paint program.

I know we have a lot of choices in this department, but if you're like me, many installs will give you a chance for many combination's. Even some mix and matches.

These are along the lines of a darker set...just not as dark as Aimé's converted ones, and with the correct naming following the MS SDK with no repeaters.

Again they are for the Pacific only as Sander has Europe covered pretty good.
I'll pack them up and you'all can try them out at your convenience.

Maybe in that fresh install of Captain Kurt's 9TH Fighter Squadron? :rolleyes:

Dave
 
Nice, Dave! I am using the last batch you did up. The great thing is they work with most everything and they look great. Sigh..... now I just have to try these ones out! Thank you, sir.:salute::ernae:
 
Oooh, very nice indeed. You have my endorsement for the 9th campaign. They definitely will look great for New Guinea and the Philippines.

Have you posted them yet? I'm going to install them as soon as you do.

Thanks!
 
Hey mariereid, it's good to hear you're getting some mileage out of those. If ya liked them...you might enjoy these more. I had to use a lot of repeats in that set to cut down on the pesky striping effects. :banghead: These should give more a variety in the LC, the way it was meant to be.

Hi Captain, thanks for the endorsement!
These haven't been uploaded yet, most likely in a couple of days or so. The city and town .bmp's are giving me some grief. I'll figure something out.

I've been spoiled by the great work done by scenery designers with gsl objects for populated places, but at a distance the 2d versions are still ok.

The default textures really seem to have a pretty good mix as far as terrain goes...it's just odd that the MS team chose to give them that overall neon green appearance. Maybe it was the nature of graphics on computers at the time it was released...maybe. :ques:

Anywho, I'll finish them up and get'em in the library.

Dave
 
CFS2 Enhanced Textures

Hi All,
I was going to say these should be in the que soon, since they were uploaded only yesterday...but the file is already there! That's fast service Rami. ;)

So if you'd like to have'm...they're available.
:ernae: Dave
 
What? How did I miss that? I'm off to the candy store! Thanks, Dave. I don't know how they can be better than your last batch, but if you say they are, I just gotta use them! Now I have to lie my way out of my husband and renovation duties for the day. "Oh, my groin!!" That should cover all the bases!:salute::ernae:
 
Reply...

DvSlats,

Outstanding work, thank you very much! :ernae:
 
Nice!

Thank you Dave!

A new set of Pac textures to experiment with is a neat idea!

:applause: :jump: :applause: :jump: :applause:

I am curious to see the results, because I was kind of disappointed with both converted FS9 and FSX textures.

They show a weird effect of splintered lines, more or less like a German aircraft camouflage pattern, where forest texture tiles meet a bare terrain. This strange effect is very evident around airports surrounded by forest.

I never noticed this problem with either PacTex 1 or 2.

Cheers!
KH :ernae:
 
Hey Kelticheart, that problem you describe is down to edge fold masks, you know those weird narrow black and white stripes. I think the 900 series, I had those from fs9 and saw the same stripes in the forest that makes them look like plantations. I put back the stock ones and the stripes were gone.
 
Hi KH,
That mottled appearance, I'm not sure if I understand correctly. Is this with the stock airfields, ad ons, or both? There were several in the FSX set that originally had edge fold masks. Maybe when you get some time you could post a screen shot? Or send it to the email in the readme. It's good to hear some feedback. I might have a solution.

Hey mariereid, I've already tried that groin thing...it doesn't work. :rolleyes:

Greets olaf1924,
No violent stomach reflex action? :icon_eek: Thats good to hear. :icon_lol:

Captain Kurt Sir,
I hope you enjoy them as much as I'm getting a kick from 9th FS. It showing me how rusty my combat skills are. :redface:

Dave
 
I put them in the Captain's install and another, they look great! I used both sets. Jeez, could ya make it any easier? It took about 30 sec. to beautify everything! I think I will keep your other tex. on at least one install. Sometimes, I like the "no beach". Reminds me of high tide around here. Great job, Dave!:salute::salute::salute::ernae:
 
Thanks Dave! Please excuse my photography!:salute::ernae:
There's nothing bad with your photography mariereid.
Nice shots. ;)

Next time your cruising in "Free Flight" hit the Y key on your keyboard. Use the joystick to move about and the Q and A keys to change altitude. The ol' Slewing about. It's fast too. somewhere around 1400 kts. :)
 
Hi KH,
That mottled appearance, I'm not sure if I understand correctly. Is this with the stock airfields, ad ons, or both? There were several in the FSX set that originally had edge fold masks. Maybe when you get some time you could post a screen shot? Or send it to the email in the readme. It's good to hear some feedback. I might have a solution. ...

Hi Dvslats!

Thanks to you and Simonu both for your replys!

I will post screenies of what I mean, the problem shows up with both stock and addon airfields.

Whenever the strip is surrounded by thick woods textures, where the "trees" end and the dirt around the runway and buildings starts, the wooded texture shows a sort of splintered pattern , as I said like a Luftwaffe camo pattern, instead of soft rounded edges as it should be.

I experienced this with both converted FS9 and FSX PTO textures. I'll take pictures and post them.

Simonu: are you suggesting to check whether the stock 900 series textures are there or not? Good idea. I think I probably unzipped both sets and used only them without mixing them with stock textures. I'll try and let you know.

Dvslats: let me add I was really suprised to see how good darkened stock PTO textures look like. You did a great job, thank you! I particularly enjoyed the enclosed explanation about which textures are used by CFS2 and where. It's something I always wanted to know and I wish there was a small tutorial explaining in detail which textures go for the PTO and which ones are for the rest of the world, including water textures. Thank you again! :jump:

Cheers!
KH
:ernae:
 
Kelti, this may not be what you are describing at all.
I made myself a set of textures based on FS9 using imagetool to batch convert them. I just put them all into the main texture folder and removed the \scenedb\world\texture completely. After, I noticed that the blend between woodland and other textures was not right, it was stripped and made the woodland look like a plantation.
The series of textures 900b2m11.bmp through to 902H2M71.bmp are used for blending those textures that dont have specific edge fold masks.
So I had removed the stock textures but did not delete them, I was thus able to copy those previously mentioned back into my texture folder. After that the stripped woodlands were fixed.
Let's see a screenie and I'll see what your talking about.

I shall have a look at your work tonight DV.
 
Kelti, this may not be what you are describing at all.
I made myself a set of textures based on FS9 using imagetool to batch convert them. I just put them all into the main texture folder and removed the \scenedb\world\texture completely. After, I noticed that the blend between woodland and other textures was not right, it was stripped and made the woodland look like a plantation.
The series of textures 900b2m11.bmp through to 902H2M71.bmp are used for blending those textures that dont have specific edge fold masks.
So I had removed the stock textures but did not delete them, I was thus able to copy those previously mentioned back into my texture folder. After that the stripped woodlands were fixed.
Let's see a screenie and I'll see what your talking about.

I shall have a look at your work tonight DV.

Hi Simonu and Dvslats! :wavey:

I am so sorry to answer you almost a month later, but I am having one hell of a time with an old pc I assembled just to connect to Internet via dial-in, house modem. A machine with just Windows and an antivirus, ready to be formatted and reloaded again in case any virus and/or malware invades it and I find it difficoult to remove.
Working on this took most of my free time for the last month and I am not done yet.

Anyhow, the attached are two pictures of what I meant: stock Alexishafen and Lae strips with the forest textures bordering the airfields displaying an unrealistic "splintered" pattern.

The textures are the stock CFS2 set splendidly enhanced by Dvslats.

I will check into the 900b2m11.bmp through to 902H2M71.bmp textures and see if they are there. They might indeed be missing, since I did a lot of experiments trying to separate ETO textures from PTO and with various sets like PacTex1, PacTex2, converted FS9 and FSX.

I know I asked for this before, but with all the hell I provoked with my obsession for a Net-dedicated pc without CFS2, all of my downloads and my programs on, I cannot find the page with the answer I saved a while ago: did anyone ever make a list of which land and water textures are used by CFS2 for PTO and ETO that I can keep handy when I experiment with textures?

Thank you both anyway for your help and suggestions.

Cheers!
KH
:ernae:
 
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