Original CFS2 Textures Enhanced

Alrigty Then...

Hi Kelti,
Now that I've seen your pictures, the condition you spoke of is what I guessed it may be.

The "out of the box" airfields in the PTO mostly use the set of textures 061h2su1 thru 061h2su7.
The alpha blending masks, edge fold masks as simonu pointed out, for this set of texs are 061h2m11 thru 061h2m17. They take the hard edge off of the texture squares.

You can see these in the Scenedb\World\Texture folder. They are the brown earth in the screenies.Thumbnail view is nice to have on when inspecting these.

The 061h2m1X masks are the culprits for the block appearance. It's just the way MS designed them to look.

A few years back I tried experimenting, using the other mask .bmps in the Scenedb\World\Texture folder. Renaming for example, 005h2m11 thru 005h2m17 to 061h2m11 thru 061h2m17 to give the blend of the brown earth another look.

Really easy...just copy the originals to a safe place and the ones you want to rename to another. Copy and paste the renamed .bmps back into CFS2

You can start to find some interesting appearances as in this attached picture. It shows a swapped over mask set.

The lighter brown relative to the darker green is what you would be looking to have coexist better.

I have seen that the "h" designation should only be used with other "h" masks, h being for the Pacific.

It takes a little time but you'll be surprised at the combination's that come up.

As far as what is correct, well, its up to the end-user. :wavey:

Dave
 
Hi Kelti,
Now that I've seen your pictures, the condition you spoke of is what I guessed it may be.

The "out of the box" airfields in the PTO mostly use the set of textures 061h2su1 thru 061h2su7.
The alpha blending masks, edge fold masks as simonu pointed out, for this set of texs are 061h2m11 thru 061h2m17. They take the hard edge off of the texture squares.

You can see these in the Scenedb\World\Texture folder. They are the brown earth in the screenies.Thumbnail view is nice to have on when inspecting these.

The 061h2m1X masks are the culprits for the block appearance. It's just the way MS designed them to look.

A few years back I tried experimenting, using the other mask .bmps in the Scenedb\World\Texture folder. Renaming for example, 005h2m11 thru 005h2m17 to 061h2m11 thru 061h2m17 to give the blend of the brown earth another look.

Really easy...just copy the originals to a safe place and the ones you want to rename to another. Copy and paste the renamed .bmps back into CFS2

You can start to find some interesting appearances as in this attached picture. It shows a swapped over mask set.

The lighter brown relative to the darker green is what you would be looking to have coexist better.

I have seen that the "h" designation should only be used with other "h" masks, h being for the Pacific.

It takes a little time but you'll be surprised at the combination's that come up.

As far as what is correct, well, its up to the end-user. :wavey:

Dave

Hi Dave,

thank you for your explanation, but there must be something else wrong at my end because I just checked what texture sets my CFS2 was using and indeed both the "900" series, as per Simonu, and the 061h2m11 thru 061h2m17 texures were missing. I duly copied all of them in the scenedb\world\textures folder.

No cigar, I took the Alexishafen shot below five minutes ago, after I double checked both sets of texure masks were in place.

I'll do some more experiments and let you know.

Bruce: thank you for the info file!

Cheers!
KH
:ernae:
 
No cigar, I took the Alexishafen shot below five minutes ago, after I double checked both sets of texure masks were in place.
Cheers!
KH
:ernae:
Hello KH,
Just to clarify things a bit, the screen shot I posted is Alexishafen with the 061h2m1X set exchanged for another from the world texture folder. It's not the original. The original will still give that appearance.

I have this list from another project. It shows all of the original CFS2 edge fold masks. The "b" designations are for the ETO and "h" for the PTO.

Depending on your install, ETO or PTO, the appropriate masks need to be in the texture folder to have things appear in a logical manner.

Hope this helps out some, Dave
 
Now I am really in troubles...

...because I took the attached shot (stock Alexishafen again) after I installed strictly stock scenedb\world\texture from the original CFS2 CD. Strictly stock texture files, land and water, with all strictly stock edge fold masks in place. :frown:

The weird jagged pattern is still there and now I am wondering if something else might be the culprit. :banghead:

The big problem is that my CFS2 is so tweaked and over addon-ed that I can't even think of what might be causing this weird effect. What else could affect textures, enhanced mesh files perhaps?

Cheers!
KH
:ernae:
 
The weird jagged pattern is still there and now I am wondering if something else might be the culprit. :banghead:
Hi kelticheart,
Yes, the culprit is the stock CFS2 airfields. :icon_eek: There is nothing really wrong in your pics. It how these buggers look "out of the box". IMHO your setup is just fine.
I have some old screen shots from way back when, and look them occasionally just to realize how much better our designers have made things for our ol' sim.

Maskrider's and others blended airstrips have spoiled us all in the Pacific. :mixedsmi:

My long babble is only to show another possibility to try and get the stockers to have a slightly better look KH.

So as far as your set-up goes, you're in the clear. ;)
Dave
 
Hi kelticheart,
Yes, the culprit is the stock CFS2 airfields. :icon_eek: There is nothing really wrong in your pics. It how these buggers look "out of the box". IMHO your setup is just fine.
I have some old screen shots from way back when, and look them occasionally just to realize how much better our designers have made things for our ol' sim......

WOW! Really?

You are right, Dave, I am so used to flying out of well done addon sceneries that I probably never paid close attention to stock airfield details.

I spent a very long time in the ETO and I only recently returned to the PTO to experiment with new textures downloaded a while ago. Immediately after I got totally spoiled by MR's new Marianas, and delighted to discover it's possible installing them with and without MR's late war airfields, I stumbled upon stock Tinian strip placed on MR's Tinian beautifully shaped coastline and landclass.

When I saw how badly stock Tinian blends in, I checked all other stockers and blamed the PTO textures I was using. Then you released your enhanced stock textures: the problem got even worse because they are darker, making the contrast between the surrounding woods and the light coloured dirt more evident. I started wondering what was going on!

I had used in the PTO PacTex v2 with Jimko's Pacific Blues water textures for a few years. I'll go back to those, just to see if I did not notice earlier the stock edge fold masks rough blending because of the way those textures are designed.

Thank you for your help, I am glad things are ok on my rig. Phew!

Cheers!
KH
:ernae:
 
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